Friday, July 25, 2014

2014 VIDEO: Coding for audio and visual files. AMP video notes

Coding for audio and visual files.  AMP video notes
When you produce a video, you make lots of video and audio clips  In Avatar Media Productions, we are making about three video clips for each line of dialog.  Then we have to put them together to make a scene.  We needed a coding scheme so that we could easily identify the clips.  Here it is and here is how we are using it.
Scene from the set of 
flying saucers return
on Kitely

This coding

  • goes into the screenplay/shot list, 
  • is how to name a file, 
  • goes on the virtual clapboards to mark each clip


  • XXXXX-Snn-Lnnn-Desc-ShotAbbrev-avi or .wav or .png
  • Added specification may be included in the shot list
  • (Production ID)-(SScene number)-(LScript line number)-(subject description)-(Shot abbreviation)-(type of file)
  • The part in bold is used to name or rename the capture file.  
  • The remainder shows the type of file as instructions for capture.
  • That part will be added automatically when the file is created.
  • Note: do not include blanks or special characters in the name of a file.


  • FSR01-S01-L005-Space-EWS.avi - FSR episode 1, scene 1, line 005 Space extra wide
  • FSR01-S01-L028-Red-CU.avi - FSR episode 1, scene 1, line 028 Red closeup
Shot list + abbreviations:
  • EWS - Extreme Wide Shot - for establishing
  • VWS - Very Wide Shot - we can see our subject, barely, places him in the space
  • LS - Long Shot - subject takes full height or width of frame
  • MS - Mid Shot - some part of subject (waist up usually) - casual conversation
  • MCU - Medium Close Up - chest and head
  • CU - Close Up - head
  • ECU - Extreme Close Up - part of head, usually eyes or mouth
  • CA - Cutaway - shot of something other than subject
  • Cut-In - some other part of subject, like hands
  • 2S - Two-Shot - two subjects
  • OSS - Over the shoulder - a two shot with one facing away from cam
  • RS - Reaction Shot.
  • POV - Point of View Shot - showing a view from the subject's perspective, often with a bit of the subject (hands, part of head) in the shot
  • RC - Reverse cut. Crossing the Line (Reverse Cut)
Camera movement terms:
  • Arc
  • Crab
  • Dolly
  • DZ - Dolly Zoom
  • Follow
  • Pedestal
  • Pan
  • PB - Pullback
  • Tilt
  • Tracking
  • Trucking
  • Zoom
Camera angles:
  • Eye-level - most common
  • High angle - to diminish the subject
  • Low angle - to make a subject look more powerful
  • Bird's eye
  • Slanted or Dutch tilt (as in Citizen Kane, Batman, MTV etc.). Great for animation.

Some 'rules' of framing

  • Horizon and poles should be at a right angle, unless it's a  deliberate tilt shot
  • Head room - show space where subject is looking or moving toward.  Too much is amateurish looking, too little is uncomfortable. So if subject is moving or looking toward screen right, position subject at screen left with some place to go.
  • Make sure unwanted stuff is not at the edges of the shot - distracting

Document repositories

  • Shared repository for each script:  We use Google Drive.  
  • Shared repository  for clips (audio, video, stills)  We use Google Drive.  

Video-Machinima in virtual worlds


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