Friday, August 19, 2011

2013 1stHELP: Language of the Virtual Village

Language of the Virtual Village
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Some details here are specific to viewers of the 3.x class and may differ in other viewers.
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Vocabulary
  •  :), :(  Emoticons: ,    http://en.wikipedia.org/wiki/List_of_emoticons
  • AFK: Away From Keyboard. Tell people that you are not available to communicate
  • Alt: an alternative, secondary identity.
  • Asset:   Generic name for an object, texture, script, or other item in you inventorySee below
  • B4N:    Bye for now
  • BFN:    Bye for now
  • BTW:   By the way
  • Chat, local: Typed communication among people nearby.
  • Click, Click on:  Like clicking on a web link
  • CU:   See you
  • CYA:   See ya
  • Defriend:  Remove a person from your friends list. See below
  • Double-Click move: Optional feature to move you automatically to a place you can see.
  • Drag :  Put cursor on the item in inventory. Press/hold left mouse key. Move cursor See below
  • FAQ:  Frequently-ask question(s)
  • FPS Frames per Second . Ctrl-Shift-1 to open/close Stats. Viewer FPS, top right
  • Friend (verb): To invite a person to be on your friends (contacts) list.  See below
  • FYI:   For Your Information
  • Home, Home point: A safe location that the system remembers for you.  See below
  • HUD, Heads up display: Special object you wear that creates a display on your viewer screen.  The display may have click points to let you control it.  
  • Inventory:  Collection of things you own. See below
  • Inworld:  the virtual world
  • IM:   Instant message, text communication with one or more people.
  • Left mouse key (for Mac users):  The single mouse key.
  • Link:  As with the web, a button that will open a web page, or something in Second Life.  See below
  • LM:  Landmark: a thing that tells the system to take you to a specified place.
  • Move Double-Click: Optional feature for instant move to a place you double-click on. See below
  • Notecard:  File carrying text and (possibly) embedded assets.  See below
  • NP:   No problem
  • Object:   A prim or several prims linked together.  See below
  • OMG:   Oh my God
  • Outworld, RL:  the physical world
  • Perms:  Permissions. See below
  • Prim:  basic building unit. See below
  • Relog:  sign off SL, then sign on again. See below
  • Rez:   To produce a virtual object from an object in your inventory. See below
  • Sim:  To residents, a square 250 m. on a side.  See below
  • Slurl:  Like a landmark, but ordinary text that SL can convert to a landmark.  See below
  • Take: Move an object you own from the virtual world to your inventory. See below
  • Take Copy:  Create a copy of an object in your inventory. See below
  • Toggle:   turn something off, them back on (derived from toggle switch) See below
  • Touch:   Click on.
  • TP:  Teleport. Move quickly to another place you choose.

Details
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Drag .   Put cursor on the item in inventory.   Press and hold left mouse key down.  Move cursor to where you want the item. Watch a small rectangle  move with the cursor.  Release the mouse key when the rectangle  is where you want the item.
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FPS:    Ctrl-Shift-1 to open/close Stats. Viewer FPS, top right
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Friend (verb).  To invite a person to be on your friends (contacts) list.
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Defriend.  Remove a person from your friends list.
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Double-Click Move :
If you have set the double-click option to teleport  (in Preferences), you can usually teleport by double-click to a place you can see.. If you are in a parcel that has a landing point set, you may get a message saying you can't teleport closer.  
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Home, Home point.  A safe  location that the system remembers for you.  Quick access: click on the house, top left of screen.  The place where you first arrive in Second Life is your initial home point. You will always enter at this point until you set home to a new place or change the some settings.
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Inventory: Collection of things you own.  To open it, click on the suitcase (right tabs).
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Notecard: File carrying text and (possibly) embedded assets. It will normally be in your inventory, in the Notecard folder. Double click on the name of the notecard to see the contents.
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Links: Like links on a web page, words or phrases (in distinctive color) that act as buttons to take you elsewhere--another location or a web page.
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Prim, object, asset --What's the difference?
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Prim:  basic building unit.  You create a prim with the create command (right click on the ground, select create.)
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Object:   A prim or several prims linked together.  You link prims or objects with the edit command.
Asset.  Generic name for an object, texture, script, or other item in you inventory.
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Perms -- Permissions.   Commonly applied to land or to an object, texture, or other asset.
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Land Perms. Permissions on land allow or forbid certain actions.  They are indicated in the navigation bar at the top of your screen, if you have the settings calling for that.  To see the land perms, right click on the navigation bar and check Land Properties.  Hover your cursor over symbols there for an explanation The owner or someone acting with owner's authority sets these perms.
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Asset perms.  Perms on an asset specify what you can do with it.   No-copy means you can't duplicate the object.   No modify means that you can't edit the object or the things in in.  No-transfer means that you can't give the object to someone else. The creator or owner of the asset specifies the perms.
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Rez -- To produce a virtual object from an object in your inventory..  (An object with the proper script and contents can also rez.) To rez an object (an orange box in your inventory), drag it from your inventory onto the ground in some place where you have authority to build or rez.  Check the Land Perms to know whether you can rez where you are. 
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Relog -- sign off SL, then sign on again.  Used to treat various problems when SL is not behaving well.  
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Sim -- To residents, a square 250 m. on a side.  It has a name -- you can see it on the main map if you zoom in.  To find a sim, open the main map and type the name in the third search bar,  Click the Search button next to it.  (You will not necessarily find a sim by searching in places.)
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Technically a sim corresponds to a simulator program or server that is creating the virtual reality for that square.   You may need to be careful in crossing a boundary between sims because simulators need to exchange data.
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SLurl --   Like a landmark, but ordinary text that SL can convert to a landmark.  A slurl can be sent in IM or used like a url in hyperlink on a web page or e-mail.  To get a slurl in SL, go to the place and click on the en try in the navigation bar.  The slurl will appear in the navigation bar.  You can copy paste it into a notecard or elsewhere.
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To use a slurl you find on the web, drag it from the web page to the viewer screen.  If the slurl is in a notecard, copy paste it into the navigation bar at the top of your screen
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Take -- Move an object you own from the virtual world to your inventory.
Take Copy -Create a copy of an object in your inventory.
Object Right Click Window:    
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TP, Teleport:   Move to another location without travel.
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Toggle -- turn something off, them back on (derived from toggle switch).  Used to cure problems with voice, music, or media (music, vdeo)

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