Showing posts sorted by relevance for query vehicles. Sort by date Show all posts
Showing posts sorted by relevance for query vehicles. Sort by date Show all posts

Sunday, November 29, 2015

2015 HELP: A physics engine is not needed in OpenSim--Kayaker Magic

A physics engine is not needed--Kayaker Magic
Object movement can be scripted in the object.   


  • Watch on YouTube
  • Sorry for the audio problems. This is live capture.
  • Also, particles were were turned off for the first half hour 
  • and not fully implemented later, so the effects were not well shown.
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  • Scripters don't need a physics engine to make a bullet go in a parabolic path.
  • We know how to script a parabolic path, even though it is "rocket science." 
  • We know how objects should behave under physics.
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  • Kayaker got tired of trying to cope with various physics engines.
  • So he stopped using them and scripted the movement himself.
  • You can too.  Even if grids have a physics engine, you don't have to use it. 
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  • (More after the break)
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Metaverse events, current and upcoming

  • OSCC15:  Dec 5.
  • The Grand Finale Winners announcements for MachinimUWA VIII:  
  • Sunday 12/13 6AM SLT (note its AM!!) 

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        Metaverse beginner help

        Friday, November 9, 2012

        2013 HOBBIES: Demolition Derby in a virtual world

        Demolition Derby in a virtual world  
        -
        Monster Mash
        Click image to enlarge
        • Crash for cash
        • Eco-friendly demolition
        • No vehicles are harmed in this adventure
        • 1200L payout
        • Ten different kinds of vehicles
        • Every Sunday at 6 pm SLT
        • Final round about 6:45
        Location link, click to go
        http://slurl.com/secondlife/Random/6/92/301

        -

        Saturday, June 17, 2017

        2017 OSHG: Physics with ubODE. How does it do vehicles?

        Physics with ubODE in virtual worlds.   
        How does it do vehicles?
        A new physics engine, ubODE, has been introduced in the upcoming version of OpenSimulator (OS0.9.X).  Since some grids  are running OS0.9.x, it is possible to get video demonstrations of vehicle performance under ubODE.  Here are 3, showing that vehicle performance can be quite good.

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        • (More after the break, scroll down!)
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        Metaverse events, current and upcoming

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          Tuesday, July 8, 2014

          2014 OPENSIM: Physics and vehicles, Bullet and ODE physics engines

          Physics and vehicles, Bullet and ODE
          Scroll down for News and notes
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          There has been some question about how well vehicles work in the physics engines use by Opensim.  Some builders are actively testing this question.  Here I report some videos that are current answers to this question.   These  videos illustrate vehicle performance on opensim, using Bullet and ODE physics engines.   The newest version of OpenSimulator shifted to using the Bullet engine.

          Bullet coaster on OpenSimulator   


          Cuteulalas Bullet Coaster on Sisyphus@OSgrid using BulletSim Physics with 8 passengers, greatest OpenSimulator coaster ever created!!

          Sunday, August 14, 2016

          2016 HOBBIES: PEOPLE: Sailing the Seas of OpenSim. And ignoring the physics engine

          Sailing the Seas of OpenSim. 
          And ignoring the physics engine
          Vehicles have been a problem in OpenSim because OpenSim cannot use the (costly) Havoc physics engine.  And the physics engines available to OpenSim produce less than satisfactory results with vehicles.  Kayaker Magic has solved this problem, at least for sailing, by writing scripts that do not use the physics engine.  Here are some reports and videos of his products.  


          Kayaker Magic in his own words

          Years ago I was reading posts by people moping about on the InWorldz forums saying they wished there was a way to make sailboats. They gave up because the physics engine was still under development back then and didn't do boats well. At the time I did not know a lot about sailing and didn't think I was the right person to write a sailing script.  
          But nobody else was even trying, so I got up to speed. I even took a sailing class in RL! I talked to a friend who is a retired naval engineer. Since the physics engine didn't do boats yet, I wrote a non-physical script to do sailing and got it working. And a big advantage of a non-physical script is that I could take it with me to OpenSim where it works no matter which physics engine you have.
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          • (More after the break)
          • Where is Arcadia?
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          Metaverse events, current and upcoming

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          Saturday, March 5, 2016

          2016 HOBBY: First water skiing In Open Simulator (Vehicles)

          First Water skiing In Open Simulator
          Well-known scripter Ricardo Sorciere shows and describes his development of a system for water skiing in OpenSim.

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          • (More after the break)
          • Where is Arcadia?
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                  Tuesday, March 4, 2014

                  2914 HOBBY: OPENSIM: Vehicles: Jetskiing and Hang Gliding on a Megaregion

                  Vehicles:  Jetskiing and Hang Gliding on a Megaregion
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                  Megaregions in Opensim may be the natural homes for vehicles because there are no sim borders to cross.
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                  -
                  Watch on YouTube
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                  Published on Jan 22, 2014
                  This is a video of a scripted Hang Glider and scripted Jet Ski on the Next Reality Water Islands which is a 100 Sim Megaregion. Both of the vehicles cope very well with the Megaregion without any lagging, dipping, going underground, getting flung into oblivion and/or viewer/OS Instance crashing because the vehicle gets to a part of the region it doesn't like. If Megaregions are set up right and the scripts are set to use them then it doesn't matter how big your megaregion is.  -- Mike Hart
                  Varregions 
                  Varregions (also called* Megaregions) are an experimental feature of OpenSimulator that allow multiple 256 x 256 meter regions to be combined in to a single larger region, such that there is no border transition between regions.  Megaregions are already available in for regular use in Kitely and are not experimental.
                  -
                  *Correction: I understand that there are technical differences between Varregions and Megaregions.  From the standpoint of the users, they are similar.  Here is the technical difference as given by Sarge Misfit:

                  Selby, Varregions are NOT also called Megaregions. They are very different.-
                  A megaregion is a number of standard sized regions that are "stitched" together so that they behave as if they are one large single region. But, in the end, they are still regions and, as such, each one has its own set of data.-Varregion, though, is a single region of variable size. You can set that size to almost any that you want. Although there are certain limitations, it is still just one region.-Consider two land areas, one is 512m by 512m and the other is 1,024m by 1,024m. Using megaregions the first requires having four regions defined during setup while the second requires having 16 regions defined.-Using varregions, each of those requires having just one region defined during setup.
                  A large megaregion probably does not have a proportionally large increase in the number of prims or avatars it can handle.  Thus a lot of water and open land may be just what the megaregion needs.    
                  -
                  Kitely offers a megaregion (advanced world) with 16 regions for about  $100 (USD) per month.  This advanced world can handle 100,000 prims and 100 avatars (but maybe not both at once). 
                  -
                  New Hover script  By Joe Builder
                  Watch on YouTube

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                  Video-Machinima in virtual worlds
                  *****
                  • For more on these topics, circle Selby Evans in Google+ 
                  • What do we do in Virtual Worlds? 
                  • Kitely: low cost virtual worlds
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                  • Annotated screen shots made with Jing
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                  • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc. 
                  • This blog is not affiliated with Second Life or anything else. 
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                  • Location Link. Click to go or drag to the viewer screen: 
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                  • Feel free to send me an IM, notecard, or friend request. 
                  • Thinkerer Melville/Selby Evans

                  Tuesday, November 30, 2021

                  2021 #VWEDU: BIZ: The programmed environment of the metaverse. Imagine programming an environment for language leaning. Or for a game.


                  The programmed environment of the metaverse. 
                  Imagine programming an environment for language leaning.  
                  Or for a game
                  There is a lot of power in the programmed environment offered by some metaverse places.

                  Programmed environment

                  • Any object of interest can stay its name in voice and text.
                  • Or send users to a web page with instructions about the object.
                  • Or give users instructions for a game based on knowing about the objects.
                  • Or record user performance on a set of questions.
                  • Or play its role in a story or game.
                  • A virtual vehicle can perform stunts safely
                  • After the break: language learning, virtual vehicles.

                  Thursday, February 6, 2014

                  2015 HELP: OPENSIM: VIDEO: Vehicles in Opensim. Bulletsim Physics. Region Crossing, flying.

                  Vehicles in Opensim.  Bulletsim Physics.  
                  Region Crossing, flying
                  Updated 10/23/2015
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                  Opensim worlds work to improve vehicle movement.  See the demo videos.
                  -
                      

                  Driving across 5 regions lined up in a straight line.
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                  BulletSim is the module for OpenSimulator that creates virtual world physics using the Bullet physics Engine   This module provides high performance physics as well as physical vehicle performance compatible with Second Life

                  Monday, March 5, 2018

                  2018 PEOPLE: VEHICLES: VID: Dune-buggies on Opensim.life. Vehicles work well in OpenSim 9.x

                  Dune-buggies on Opensim.life.  
                  Vehicles work well in OpenSim 9.x
                  Jamie Jordan rides a wheel chair at home. In a virtual world, he can (safely) ride a dune-bugger.  In OpenSimulator 9.x, in a rider scripted by Bill Blight, he can ride one that performs much like the solid ones.  Except that it never kills people.


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                  More after the break
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                  Metaverse events, recent and upcoming

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                  Monday, August 25, 2014

                  2014 HOBBY: EVENT: SEE: HOT BAY CITY NIGHTS August 23-30: Best in vintage and retro vehicles

                  HOT BAY CITY NIGHTS 2014 August 23-30 
                  Best in vintage and retro vehicles
                  "Hot Bay City Nights" celebrates Bay City's mid-century theme as well as its large network of roads. The event will showcase vehicle makers who create automobiles from the Bay City "theme era," stretching from 1940 to 1965.
                  Established vintage automobile designers in the Bay City Fairgrounds, in the North Channel region, from August 23-30 to present the best in vintage and retro vehicles for all Second Life™ avatars.

                  Saturday, January 27, 2018

                  2018 PEOPLE: Boating with Bill Blight on OpenSim.Life

                  Boating with Bill Blight at OpenSim.Life
                  Video showing the performance of power boats, jet-skis, powered surf-boards, hang-gliders, seaplanes and party boats on ubODE.  

                  • Watch on YouTube
                  • Bill's scripts, OS 9.X running Ubit's physics: ubODE
                  • HG address:  grid.opensim.life:8002:OSLA Open Water
                  • Put the HG address in the Find bar of the World Map, click Find, TP

                  Party People

                  • Kitty SweetKitty
                  • TerriTam TT
                  • JohnnyB.Good
                  • Talia Sunsong
                  • SingerGirl.Mode
                  • Leighton Marjoram
                  • Bill Blight
                  • Jamie Jordan
                  • Selby Evans
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                  More after the break
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                  Metaverse events, recent and upcoming

                  Tuesday, December 15, 2015

                  2016 BIZ: HOBBY: NEW: Themed grid: Vehicle lover's paradise. 10 miles of roadway on one sim.

                  Themed grid: Vehicle lover's paradise.  
                  10 miles of roads  on one big sim. 
                  A place for vehicles to roam.  OpenSim allows varregions--regions much larger than standard  This one is 7 old style sims on a side.   So the side is not 256 meters, but 1792 meters.  That is 1.792 kilometers, or a little over 1 mile on a side.  Pangea.
                  • A themed grid: Pangea.  This one for people who love vehicles.
                  • A themed grid can be tuned to fit the theme.
                  • For sailing, driving, flying (could be railroading, too).
                  • Sailing will need lots of water and maybe marked courses.
                  • Driving needs lots of roads with lots of variety. 
                  • Racing needs marked courses and timers.
                  • All of them need plenty of CPU time.  
                  • So you don't want lots of scripted objects using CPU time. 
                  • -
                  • Go there on the hypergrid.   
                  • HG Address:  login.digiworldz.com:8002:pangea 
                  • Put the HG address in the world Map, next to Find.  Click FindTP
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                  • (More after the break)
                  • Where is Arcadia?
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                  Middle Lines Short Poetry Workshop-Tue 12/15, 7pm SLT 


                  This week the Short Poetry Workshop has a different kind of challenge. We’ll supply the first line of a poem, and the last line of a poem and you write the Middle lines. No more struggling to think of how to start or end a poem, because we’ve done that for you

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                        Metaverse beginner help

                        Wednesday, October 21, 2015

                        2015 HOBBY: Fighter. Bullet Physics. Top Gun

                        Fighter.  Bullet Physics.  Top Gun
                        Flying a hot fighter in OpenSim.  Using (and demonstrating) Bullet physics.  Open sim can provive you the space you need to exercise a hot job like the F14 Phantom, without sim border crossings.  And provide that at a price you can afford.


                        This JET F14 Phantom is for sale in AVIWORLDS grid. The only one! No other grid has this! Scripter straight from SL has done what many said could not be done in BULLET physics. A 400 region size VAR region named DOR.
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                        News and Notes

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                          OSCC15 - Call for Proposals

                          The OpenSim Community Conference 2015 has now been scheduled for 5th December with the call for proposals open until the end of October

                          Tuesday, February 22, 2022

                          2022 Metaverse: THINGS TO DO IN SECOND LIFE 2021 Blake sea. Vehicles And make videos.


                          Metaverse:  
                          THINGS TO DO IN SECOND LIFE 2021 
                          Blake sea.  Vehicles  
                          And make videos.
                          A video showing some of the most active and fun places in Second Life 2021!

                          Links to the places mentioned