Gamification
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Gamification; new term invented to describe the application of game mechanics such as points, badges, and levels to non-game processes.-
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The concept of embarking on a quest-a journey of self-discovery - is a vital part of education. In this innovative approach to experiential learning, participants delve into, interact with, and co-create stories using the immersive tools inherent in Second Life and the groundbreaking Story Quest model developed by TVWSP: "The Life and Times and Uncle D."
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