Saturday, August 21, 2010

2013 EDU: TKR: Just-in-Time Knowledge -- The World of the Web

Just-in-Time Knowledge -- 
The World of the Web: 
Self-help--Thinkerer
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  • Authority less credible
  • Personal judgement more important
  • Teach evaluation skills, the facts will take care of themselves
  • Teach effective search.  Let Google remember the facts for you.
  • Don't just know. Understand.
  • You can talk about what you know.  You can do things with what you understand.
Use your head! They always tell you that. They never tell you how

Saturday, August 7, 2010

2013 HELP: Windows 7 -- 64 bit -- Second Life -- No problems

Windows 7 -- 64 bit -- Second Life -- No problems
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I pointed out earlier that the system requirements given on the Second Life website do not include Windows 7 and could give the impression that Second Life will not run on Windows 7. 

Windows 7 and that first hour experience in Second Life

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Torley Linden, in a comment to that article, said that Second Life does support Windows 7 (32).

Torley Linden comments on Windows 7 support

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That settled, I have been investigating the question of how well Windows 7 (64) runs Second Life. It installed and runs for me  (Ultimate edition) with no problems.  I have now heard of at least 6 other instances of people installing and running Windows 7 (64) of various editions. 
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I see that my system has two program directories, one called Program Files (x86) and the other called just Program Files. My Second Life run files are in the (x86) directory, as are most of the other legacy programs I have installed. My guess is that this directory is for programs that need to run in a 32 bit mode and that Win 7 usually detects that condition and installs in the correct directory.   
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I have heard of problems with other software (Icecast) under Win 7/64.  Here are general instructions for handling such problems via the compatibility wizard included in Win 7:
Windows 7 compatibility: Solving Hardware, software issues: 
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"Compatibility Mode 
If you do run into an application that won't work properly in Windows 7, first try to run it within a special emulation mode called compatibility mode. This enables you to trick the application into thinking it is running on an older version of Windows. There are two ways to trigger this functionality: automatically via a wizard, or manually via the Explorer shell. There's also a third related function, the Program Compatibility Assistant, which appears automatically when Windows 7 detects you're having a problem installing or using an application."

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
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Tuesday, August 3, 2010

2013 HOBBIES: Rail Jam from SLRR Rail Groups

The SLRR Rail Groups 'Rail Jam' is a fun Rail event on Sunday August the 15th 2010
at 11:00 AM. Everyone can join it. Bring your train to Bagha Station
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It will be a run from Bagha Station to Calleta  Hobo station along the public main line
of the SLRR.
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-   If you want to join be on time to rez your train.
-   If you want to watch just pick a station along the main line
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You can also run all the way to Tuliptree to visit the last station on the
main line as well .
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A complete landmark collection for this run and for the entire Atoll continent is available at the Hobo Helpers HQ:
http://maps.secondlife.com/secondlife/Rockcliffe%20I/48/86/24
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Comments, Questions or Remarks you can send to DOUGIE Flossberg of the
SLRR Rail Group.
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This notice, the map graphic, and the landmark collection are courtesy of Virtual Railway Consortium


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Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
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Monday, August 2, 2010

2013 HELP: Torley Linden comments on Windows 7 support

Torley commented on my recent blog:
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Windows 7 and that first hour experience in Second Life
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I complained there about the system requirements given to newcomers when they consider installing Second Life.  These requirements make no mention of Windows 7 and give the impression that you cannot run Second Life on Windows 7.   
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Monday, July 26, 2010

2013 HELP: Windows 7 and that first hour experience in Second Life

Windows 7 and 
that first hour experience in Second Life
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People come into to Second Life using Windows 7.   Not remarkable.  Windows 7  reached general retail availability on October 22, 2009.  As of June 23, 2010, Windows 7 has sold 150 million copies which made it the fastest selling operating system in history with seven copies sold every second.

Monday, July 5, 2010

2013 WRITE: A Publishing House Grows in Second Life

A Publishing House Grows in Second  Life
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"Ward Wood Publishing is a new press run in partnership by Adele Ward and Mike Fortune-Wood. We already have an exciting list of poetry and fiction which will be launched in the Autumn and Winter seasons. These are not only good reads, but they also represent fine additions to the literary scene from both previously published authors and also others new to the UK and international readership."
- Adele Ward is Jilly Kidd in Second Life.  She is the leader of the Written Word, a Second Life group for writers -- published, unpublished, wannabe published.
- Writers take note!

Wednesday, June 30, 2010

2013 TKR: TEAM: Creative Collaboration. Not just a slogan anymore

Creative Collaboration.  Not just a slogan anymore 
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Watch on YouTube
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Actually creative collaboration never was just a slogan.  But global communication makes global collaboration.  And the resources emerging for  social networking are resources for networked collaboration.  

2013 TKR: All life is a game. But some games are easier to win. And others pay better

All life is a game.  
But some games are easier to win.
And others pay better: 
Self-help--Thinkerer
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A game has the critical elements of a typical story. There is a quest, a series of barriers to be overcome, and a resolution.  Indeed most effective presentations use those elements.
  • Objective
  • Plan of action
  • Projected outcome
Use your head! They always tell you that. They never tell you how

Sunday, June 27, 2010

2013 TKR: The Deer-in-the-Headlight Model for Problem-Solving

The Deer-in-the-Headlight Model 
for Problem-Solving: 
Self-help--Thinkerer
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Not your best model for problem-solving? You guessed it. But popular. Look around and watch people use it. 
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Use your head! They always tell you that. They never tell you how

Wednesday, June 2, 2010

2013 EDU: Build your own museum. You can do that in Second Life

Build your own museum. 
You can do that in Second Life
- The Tech Virtual Museum Workshop: "The Tech Virtual is revolutionizing the way exhibition content is created and tested. Learning centers, museums, and cultural institutions around the world can access open source exhibit concepts, designs, and educational materials.
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This project is creating an “open source” collection of science and innovation-based design concepts that can be used by institutions all over the world.  Through The Tech Virtual, designers and educators from a diverse, international, professional community can share input and resources."
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Video description.
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Creative collaboration
Do I need to define that? Do I need to explain it?  Not to the inworlders of Second Life.  That is why we are here.  But maybe for people who are accustomed to the "lean-back" experience of TV.  
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Virtual reality is a "lean-forward" experience.  The links here will not take you to museum-like places where a trained narrator walks you through the scene and tells you what you are supposed to know.  These links invite you to think about how to present things your way.  To tell the story you want to tell.
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Immersive education.  Participatory learning.   What will this mean to the educational system? I think educators are living in interesting times.  Whether they know it or not.

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Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
-