Saturday, March 20, 2021

2020 BIZ: #VWEDU: Will online work or study reduce creativity and social opportunities? The watercooler effect. The commons area as the online watercooler


Will online work reduce creativity and social opportunities?  
The watercooler effect.
The online break room as the online watercooler 
No water cooler in virtual worlds?  Replace it with a digital breakroom.

The creativity concern



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The digital breakroom

Creativity prompts for teams

  • Write an ad about what your team is doing.
  • Who could use what you will produce?
  • What would you want your team to work on next?
  • How could the team do it better? (ideation, brainstorming)
  • Share social media (find something on social media that is worth sharing.)
  • How will the work of your team change in the next 10 years.
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Visit me on the web

  • Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
  • I am available for free consulting on any topic in this blog.
  • Cybalounge and 3DWebWorldz (Orientation room)
  • I will be in both places, so you may need to speak to get my attention.
  • Web-worlds, 3D virtual worlds running in a browser. Summary
  • And we can visit the Writer's Workshop on the Web
  • Don't register -- enter as guest.  
  • Due to medical issues, I cannot promise to be there.  But I will try.
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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Screenshots from ShareX
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Techsmith Capture
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.

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