Monday, March 22, 2021

2021 #VWEDUL Students IN VR present Ryan Schultz. Overview of the Most Important Social VR Platforms. Yes, social!

Students IN VR present our special guest Ryan Schultz
Overview of the Most Important Social VR Platforms 
Yes, social!
Students interview a VR blogger.
Ryan Schultz comes to the Students In VR Workshop stage. Ryan has an unusual but useful background for a librarian: an honors degree in Computer Science. He has worked both in computer technology jobs and as a professional librarian, and has often worked where he can combine his two skill sets: applying various aspects of information technology to improve library service. 
For the past three years, Ryan has been writing a blog about social VR, virtual worlds, and the metaverse, called . A fundamental shift is occurring in education. Once a top-down static practice of information transfer, learning is now about the dynamic act of knowledge creation. Students are not just content consumers but also content contributors and content creators. 

Students in VR, an Educators in VR  project, is an organization that supports, highlights and connects students who use spatial computing to create the lessons, environments and worlds in which they live and learn. Emerging technologies have finally caught up with the creativity and genius of youth. 

We are here to support that creativity and genius through the Student in VR international conferences and chapters. Students in VR: Students in VR Website  is a student-led and produced project from Educators in VR  presenting meetups, workshops, and conferences for and with students across multiple VR platforms. 

SPONSORED BY: EDUCATORS IN VR Learn more about Educators in VR  on their site and our AltspaceVR Educators in VR Channel. 


Visit me on the web

  • Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
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  • Cybalounge and 3DWebWorldz (Orientation room)
  • I will be in both places, so you may need to speak to get my attention.
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