Friday, January 9, 2015

2015 OPENSIM: Bulletsim: One Prim Mesh Racetrack for a 2048 Opensim Variable Region

One Prim Mesh Racetrack for a 
2048 Opensim Variable Region
Updated 2/10/2015
An aerial and driver's view of the the entire 1 piece 1 prim mesh racetrack sitting on top of a 2048x2048 var region. It is an exact replica of the Autopolis International Racetrack in Japan.

  • The track is at HG URL: 

Other articles related to BulletSim

OpenSimulator is shifting to the BulletSim physics engine.  There is disagreement as to whether BulletSim is now ready for general use or not.  The latest version of OpenSimulator makes BulletSim the default physics engine, but allows optional use of ODE, the physics engine previously used in OpenSimulator.  
Kitely continues to use BulletSim as the default, but allows BulletSim as an option.  New Media Arts, the group I work with is using BulletSim.  We made that choice initially because BulletSim is the future and ODE is the past.  We have since noted that it resolved some previous problems.
I believe the preferred physics engine will depend on the particular things it has to do.  Since I don't know enough to have an opinion, I am posting video examples of BulletSim supporting movement that may challenge its capabilities.    


News and Notes


Tentative January schedule at Wizards Retreat (Kitely)

  • TBA - Monday, January 12th & 26th - 5 & 6PM PST
  • Frederico Botelho aka "Bohemian" - Tuesday, January 13th & 27th 12PM PST
  • Ciske Crumb - Tuesday, January 13 & 27th 1PM PST
  • Echo Starship - Thursday Jan. 15th 12PM
  • Deceptions Digital --1PM PST Thursday, January 15th
  • Morlita Quan - Monday Jan 26th 1PM PST
  • SingerGirl - TBD
  • Effinjay - Saturday Jan 31st at 12PM PST
  • HG address:   
  • Web address:
  • Firestorm Hop:  hop://  


Lauren's Place


Newcomer Help in Virtual Worlds



How to handle a Hypergrid address 

From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in couple of minutes.  Sometimes the first try fails (probably times out).  And try again a few hours later. Some hypergrid destinations are offline part of the day. 


Video-Machinima in virtual worlds

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.