Wear objects/edit them
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You need to know how to edit objects before you try to do this.
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Key distinction: Objects can look like clothes, but they are handled differently.
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To wear an object (not previously worn), find it in your inventory, right click, put cursor on attach to. You should see a submenu listing attachment places on your avatar. Pick a place near where you want the object to stay. It does not have to be exact -- you can later edit the object to relocate it just where you want it.
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You can have only one object attached to a particular attachment point, so choose an attachment point that you don't expect to use for something else. (The submenu will show occupied points and the object that occupies them.)
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When you click to select the point, the object will attached to the point in a default position The position of the object will be referenced to its center. So don't be shocked when it is not where you expect. Here is what you do next:
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Right click the object and choose edit. Move and rotate the object just as with ordinary editing. The difference is that the coordinate system is referenced to the attachment point.
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When the object is positioned to suit you, detach the object: Right click on the object and select Detach. Or find it in your inventory (search for the word "Worn"). Right click on that and select "Detach."
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The object will go back to your inventory and will remember the attachment point and position. So in the future, you don't use the "attach to." You right click and select "Wear." If you give the object to another person, tell them to wear it. It will take the same position on that person, but the shape of a different avatar may require custom editing.
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You can "wear" objects- attach them to your avatar. You can attach them to various positions on your avatar. Once they are attached, you can position them as you wish.-
You need to know how to edit objects before you try to do this.
-
Key distinction: Objects can look like clothes, but they are handled differently.
-
To wear an object (not previously worn), find it in your inventory, right click, put cursor on attach to. You should see a submenu listing attachment places on your avatar. Pick a place near where you want the object to stay. It does not have to be exact -- you can later edit the object to relocate it just where you want it.
-
You can have only one object attached to a particular attachment point, so choose an attachment point that you don't expect to use for something else. (The submenu will show occupied points and the object that occupies them.)
-
When you click to select the point, the object will attached to the point in a default position The position of the object will be referenced to its center. So don't be shocked when it is not where you expect. Here is what you do next:
-
Right click the object and choose edit. Move and rotate the object just as with ordinary editing. The difference is that the coordinate system is referenced to the attachment point.
-
When the object is positioned to suit you, detach the object: Right click on the object and select Detach. Or find it in your inventory (search for the word "Worn"). Right click on that and select "Detach."
-
The object will go back to your inventory and will remember the attachment point and position. So in the future, you don't use the "attach to." You right click and select "Wear." If you give the object to another person, tell them to wear it. It will take the same position on that person, but the shape of a different avatar may require custom editing.
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