Sunday, June 25, 2017

2017 HOBBY: PEOPLE: Kayaker builds a horse, problems and solutions at the WIP meeting

Kayaker builds a horse, problems and solutions
at the WIP meeting
Video:  At a recent WIP meeting Kayaker Magic demonstrated a horse he was scripting, this one in western tack.  He showed how he created reins to go from the rider's hands to the bridle by using the target feature of the particle system.  He also described a problem he was having with the animation of the legs, apparently caused by the large number of instructions required to animate legs and the other parts of the horse and the western tack. 

  • Watch on YouTube
  • The problem described here may call for IMA TestWG to develop a problem analysis test suite.
  • This may be the best horse for city boys
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  • (More after the break, scroll down!)
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Metaverse events, current and upcoming

WIP meeting today

    • Sunday June 25, noon SLT (California) time
    • Cookie II location (fourth Sunday of the month)
    • HG address below: paste into the World Map next to Find. Click Find, TP
    • grid.kitely.com:8002:Cookie II 
    • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
    • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.

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      The Hypergrid WIP Show

      • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
      • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.
      • Selby may capture video of presentations in voice, for posting on YouTube.
      • The WIP show normally meets on 2 Sundays a month at 12 pm California time.
      • The show meets at the Pandora location on the second Sunday 
      • But may not meet in the summer.
      • And at Cookie II on the fourth Sunday.  
      • To keep up with the WIP meetings, join the Kitely group, Work in progress.

      Next WIP meeting

        • Sunday June 25, noon SLT (California) time
        • Pandora Location: (second Sunday of the month)
        • Pandora allows presenters to run high threat OSSL functions.
        • world.narasnook.com:8900
        • Put the line above in your World Map next to Find.  Click FindTP
        • At Narasnook, use World Map to search for Pandora
        • Cookie II location (fourth Sunday of the month)
        • HG address below: paste into the World Map next to Find. Click Find, TP
        • grid.kitely.com:8002:Cookie II 
        • in Kitely: paste into Nav (top) bar of Firestorm, Enter.
        • hop://grid.kitely.com:8002/Cookie II/68/369/22

                Previous Articles from the WIP show 

                The final product on the market


                Kayaker's description

                Jump on one of these horses and ride around your land anywhere in the Open Simulator Metaverse. Note this is a non-physical animal so it can only walk on terrain, it cannot walk on prims. It will walk right through walls and landscaping. But because it is non-physical, it will work anywhere in the Metaverse no matter what physics engine your grid uses. Available for sale soon in my store in the Kitely Market. https://www.kitely.com/market?store=2... You can learn more by looking at the documentation for my horses here: http://magic.kayaker.net/Horses/

                This horse can walk into water a meter deep or so but turns back from deeper water. Very sure-footed, it can climb up and down the steepest terrain like a mountain goat.

                The horse has four walking and four galloping speeds, changed by tapping the FWD and BACK keys. When turning at speed the horse leans into turns. While galloping the horse can jump. The legs are realistically animated, changing gait and speed with the velocity over the ground. While you are riding the horse there are several different ways to steer it: You can relax and the horse will walk in straight lines, turning away from water or borders. You can turn the horse with the LEFT and RIGHT arrow keys. Tapping on these will make the horse turn slightly, mashing them down and holding them will turn the horse sharply. If you go into mouse-look mode you steer the horse by moving your mouse left and right. If you are wearing VR goggles such as the Oculus Rift the horse will turn in the direction that you turn your head!

                When the horse is standing around it fidgets, stamping feet, grazing on the ground, swishing tail, turning head and flicking ears. This horse is a bit moody, occasionally hanging its head or laying back its ears. You can improve its mood by giving iit a lump of sugar in the dialog, the ears will perk back up! This horse also loves to ride so the ears will prick back up if you jump on.

                The horse can be quickly configured with a dialog, remotely configured with the Remote Control provided, or configured with a NC (MODify version only). The horse can be set to a mode where anyone can ride it, or only the owner. If in the latter mode, when anyone else sits on the horse they get bucked off!

                You can set this horse to do one of several things when you jump off: It can just stop where it is, or keep going, wandering around your land and turning away from borders and deep water. It can be configured to delete itself so you can set it up in a rezzer. But I prefer “back to the barn” mode where the horse turns and walks back to the barn when you jump off. If you let it wander and you loose track of where it is, clicking on the back of the remote will call he horse to gallop back to you. With the Remote you can also give your horse a name in floating text over the head in any color. There are a dozen other parameters that can be set with the Remote Control.

                You can set up the horse so it stays in a parcel, which is an easy way to create a corral. Put a fence along the parcel border for more realism! But while riding the horse you can jump over a parcel border with the PAGE_UP key, so you can jump that fence! You can set up the horse to stay inside the current region, which works on regular regions or var regions. In other modes, the horse can cross SIM borders, if your server is OpenSim 0.9 or better. You can give the horse a list of safe SIMs and it will cross borders only into any of those. The rider will not be able force the horse to cross a region border unless it is on the list. Finally there is a mode where the horse trusts the rider to know what is safe and it will try to cross any border.
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                News and Notes

                The Hypergrid WIP Show

                • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
                • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.
                • Selby may capture video of presentations in voice, for posting on YouTube.
                • The WIP show normally meets on 2 Sundays a month at 12 pm California time.
                • The show meets at the Pandora location on the second Sunday 
                • But will not meet in the summer.
                • And at Cookie II on the fourth Sunday.  
                • To keep up with the WIP meetings, join the Kitely group, Work in progress.

                Next WIP meeting

                  • Sunday June 25, noon SLT (California) time
                  • Cookie II location (fourth Sunday of the month)
                  • HG address below: paste into the World Map next to Find. Click Find, TP
                  • grid.kitely.com:8002:Cookie II 
                  • in Kitely: paste into Nav (top) bar of Firestorm, Enter.
                  • hop://grid.kitely.com:8002/Cookie II/68/369/22
                  -
                  • Suspended for Summer: Pandora Location: (second Sunday of the month)
                  • Pandora allows presenters to run high threat OSSL functions.
                  • world.narasnook.com:8900
                  • Put the line above in your World Map next to Find.  Click FindTP
                  • At Narasnook, use World Map to search for Pandora

                          Previous Articles from the WIP show 

                          HG links-- depending on your interests 

                          Communities in the virtual worlds

                          Radio in the virtual worlds

                          Metaverse beginner help

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                          License

                          • All original text in this blog is CC By:
                          • Use as you please with attribution: web link to the original.
                          • All images without attribution in this blog are CC0: public domain.

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