Wednesday, June 30, 2010

2013 TKR: All life is a game. But some games are easier to win. And others pay better

All life is a game.  
But some games are easier to win.
And others pay better
Self-help--Thinkerer
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A game has the critical elements of a typical story. There is a quest, a series of barriers to be overcome, and a resolution.  Indeed most effective presentations use those elements.
  • Objective
  • Plan of action
  • Projected outcome
Use your head! They always tell you that. They never tell you how
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I think games or short stories provide excellent models for the broad structure of project planning -- or of any unit of achievement.  You could say  that games and stories are a tool for for cultural instruction on how to accomplish things.    Instruction by example.  Learn by doing.  Set a goal (quest).  Plan a set of steps that go from where you are to where you want to be.
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Now if we could just find a way of helping people move from games to something that pays for groceries...
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Thinkerer Melville/Selby Evans
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