Wednesday, April 27, 2022

2021 #VWEDU: Metaverse quests: The quest model, serious games, inquiry-based learning. Score-keeping and display, learning principles. Quest template.


Metaverse quests: 
The quest model, serious games, inquiry-based learning.  
Score-keeping and display, learning principles.  
Quest template.
A quest can be for something useful, such as an educational achievement.   
  • Watch on YouTube
  • Go directly to the location
  • https://3dww.a2zsg.com/3dlogin/world/?world=250
  • Note: you may have to reload to get everything to appear
  • Reload: button, lower left, circling arrows.  
  • Go to 3DWebWorldz.  Medieval quest is under adventures. 
  • https://3dwebworldz.com/

A serious game

  • Learning the nomenclature.  That's learning the names of things.
  • The vocabulary of a foreign language.
  • The correct names for the specialized objects in any technical field.
  • These usually have to be overlearned so that accurate recall is no effort.
  • Treasure hunts can provide serious games to practice that vocabulary skill.
  • They can also  provide formative assessment indicating level of achievement.
  • Inquiry-based learning
  • https://en.wikipedia.org/wiki/Inquiry-based_learning
  • To introduce a social element, form teams with a team assignment,  
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Related

The quest model

quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation[1] and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. (Wikipedia)
  • Monomyth:  Hero's Journey
  • Education is a quest, though that may not be apparent to some of the participants
  • The hero must overcome many obstacles.
  • There is a mentor providing some guidance.

Education is always a quest

  • The hero is the learner
  • The mission is the learning objective.
  • I don't have to tell you about the obstacles
  • The mentor may be the teacher or (for teens and adults) the educational resources.

Gamification, score-keeping and display

Project-based learning

  • Every project is a quest and every quest is a project.
  • Some projects can be managed by a scripted  Digital Teaching Assistant (DTA).
  • Projects calling for research and teamwork are well suited for a scripted DTA

Learning principles

  • Psychology of learning
  • Learning is developing skills.
  • For much of formal education, the target skill is demonstrating "knowledge"

To develop a learning quest

  • Analyze the learning objective(s) into specific skills
  • Don't be misled by objectives that say what the student must know.
  • Consider how that knowledge will be assessed.
  • Knowledge is assessed by having the student perform tasks that are believed to require that knowledge, 
  • Often the tasks are simply answering questions.
  • But in a virtual world, those tasks can involve virtual objects and virtual places.
  • If the answers are multiple choice or short answer, a DTA can score them and give feedback.
  • If the answers involve virtual objects or virtual places, a DTA can probably score them and give feedback.

Easy access meetings in the metaverse

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License

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