The Active Learning Method.
Can you do that in the metaverse?
The teacher is a manager of learning,
not just a conduit of content.
A plan for using the metaverse for active learning online.
"Active learning" means you participate, collaborate with others, and apply concepts to the real world. It requires hard mental effort but leads to better retention and an understanding of the material that can be transferred to other situations. To explain how to apply Active Learning in classrooms, we collaborated with Professor Carl Wieman, a Nobel Prize winning physicist, who researches and champions the approach.
- After the break: Online learning
**********************************************
On-campus teaching
- The video shows a plan for in-person teaching.
- I like the plan from the standpoint of a psychologist.
- As a former professor, I see a weakness for on-campus teaching.
- Those starter questions would be collected by the fraternities and sororities.
- And they would all have the correct answer attached.
- The professor would need to invent new questions every semester.
- Or perhaps form an online collaboration with other people teaching the same topics.
Online learning
- It is not going to work for solitary study, of course.
- But online does not mean solitary.
- Online meetings
- I would favor a virtual world with a DTA to handle routine teacher tasks.
- DTA = Digital Teaching Assistant.
- Browser-based virtual worlds: Metaverse School, 3DWebWorldz.
What can the DTA do?
- Almost anything that the teacher does routinely:
- Giving and grading tests.
- Recording attendance.
- Monitoring student activities.
- Receiving, recording, and filing student products.
Students learn from each other
- That requires scheduled class time.
- But the teacher may not need to be there.
- The DTA can collect work products from each student and from the team.
- These can give a clear picture of the contribution of each student.
- What their peers know tells students where they stand in their peer group.
***************************
License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Screenshots from ShareX
- This blog is not affiliated with anything. Ads are from Google
thanks for sharing the valuable post with us..devops course
ReplyDelete