Sunday, September 18, 2022

2022 Educational metaverse: 14 Reasons Why Virtual Worlds are still better [for education] than Social VR Worlds. A presentation and discussion.


 Educational metaverse: 
14 Reasons Why Virtual Worlds are still better
 [for education] than Social VR Worlds.
 A presentation and discussion.
Virtual worlds (able to run on a flat screen) have lower costs and more developmental experience than VR (using a stereo headpiece).  It may be VR for games and virtual worlds for education.   
 A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.
  • Presentation ends at 40 minutes
  • Discussion follows
  • VCARA Videos

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What the metaverse can provide

  • Networking
  • Remote presence  
  • Interaction 

Major issues

  1. Subject content
  2. Learning content
  3. Target learners
  4. World boundaries
  5. Land
  6. Field trips
  7. Collaboration
  8. Assessing learning 
  9. Availability of learning tools
  10. Avatars
  11. Cost
  12. Content
  13. Usability
  14. Accessibility

Easy access meetings in the metaverse

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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
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  • Screenshots from ShareX
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