Showing posts with label IPR. Show all posts
Showing posts with label IPR. Show all posts

Thursday, October 2, 2014

2014 IPRIGHTS: Status in SL. Year one summary

 IPRIGHTS:  Status in SL.  Year one summary 
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Recent events 

Second Life TOS (probably) relinquishes its claims on your creations. Finally!

The matter is (probably) closed.  I will continue to report on the matter if there are further developments, but I think the Lindens consider the matter closed. Probably most of the people who felt their interests affected by the action have already taken what they consider appropriate action.  My guess is that the action is as follows:


Tuesday, July 29, 2014

2015 IPRIGHTS: HELP: Second Life TOS (probably) relinquishes its claims on your creations. Finally!

Second Life TOS (probably) relinquishes 
its claims on your creations.  Finally!
updated 1/12/2015Scroll down for News and notes (including articles about new TOS)

Executive summary

  • The good news:  LL modifies its claim to the right to sell your creations.
  • The mixed news:  The new language is unclear.
  • The bad news:  LL is not likely to moderate its claims further.
  • The troubling news: LL has not had its legal team pay attention to the legal interests of the content creators.
  • Content creators: LL will probably not sell your products without your permission
  • If LL can transfer your products to SL2, it will probably share receipts with you.
  • Writers and video producers: you still may lose exclusive rights to content that passes through SL.   
  • Caution 1:  Sale, bankruptcy, or closure of SL could make your products available for sale by a subsequent owner.
  • Caution 2.  LL could change the TOS any time and you would have to agree or no longer have access to your products.  The Catch 22 of Linden Lab's new Terms of Service
  • Caution 3.  The language of the new TOS is unclear and can probably be clarified only by legal action.
  • Caution 4.  Only the content of the TOS is legally binding on LL.  No other statement has any legal standing with respect to the TOS. 

Monday, June 2, 2014

2014 IPRIGHTS: TOS: Nine months: Where do we stand? Where do we go?

TOS: Nine months:  Where do we stand?  
Where do we go?
Scroll down for news and notes
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The issue:  

Recent News

Statement from Ebbe Altberg at VWBPE

I am working with my Legal Counsel to try to try to figure out how we can make it more obvious – or very obvious – that the creators of the content own the content … we’re working on some simple tweaks to the language to make that more explicit.”   Living in a Modem World
This statement is either uninformed or misleading.  The concern has never been that you give LL your work.  You clearly continue to own your work.  No  language change is needed to make that clear.  But you license SL to sell your work without getting your permission, without paying you, without notifying you, and without even crediting you. 

Other news

Nine months ago

Although that response sounded promising, nine months have passed and there has been no change in the TOS.   Other statements from Linden Lab claim that they really don't mean that you have given them license to sell your Second Life products anywhere, without paying you and potentially in completion with you.   Another clause in the TOS says that such statements, outside of the TOS, have no binding effect on the TOS.  
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Furthermore, the explanation given by Peter Gray, Director, Global Communications, Linden Lab was this:
Accordingly, the revision to our Terms of Service was made in order to further extend the ability for content creators to commercially exploit their intellectual property through user-to-user transactions across Linden Lab’s other products and services (including our distribution platform, Desura), not just within Second Life.
But nine months later, there has been no public announcement from Linden Lab about how it plans to help content creators"commercially exploit their intellectual property".  No word about payment to content creators.  No word about how LL will provide an accounting of these transactions across Linden Lab's other products and services.  
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Linden Lab, of course, does not need to pay content creators if it sells their products on Desura or elsewhere.  At least not those who have accepted the current TOS.    From those creators, LL already has a license to sell their products.  And the TOS makes no mention of any payments to content creators.  
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Indeed, LL could now be selling such products on Desura or elsewhere.  How would anyone know?  The TOS says nothing about giving reports or even credit to the content creator.
 The only way a creator would know whether LL is selling his/her products would be to search the offerings on Desura and elsewhere.    Perhaps Google Image Search would help.

What you have agreed to in the Terms of Service (TOS)

2.3 You grant Linden Lab certain licenses to your User Content....you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same...

Where does the language come from?

Employee agreements often have similar language. And so does the use of Mattell's web posting site.  

In the case of Mattell, they are providing to the users a free web posting site.  The agreement is quite appropriate when applied to employees, who are being paid to produce the content that the company is claiming to own.  
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Content creators in Second Life, however, are not employees of Linden Lab.  Nor is Linden Lab providing them a free service.  Linden Lab is well paid for the services it is providing, by those very content creators whose content LL is claiming the right to sell.   

Can you use Creative Commons content in Second Life?

I am not a lawyer and cannot give legal advice.  If any of the issues discussed here are legally or financially important to you, you should consult a lawyer.   Or consider whether you want to keep doing business with a company that forces you to pay for legal advice to protect yourself.
  • Most Creative Commons licenses require attribution.
  • When you use such licensed content in SL, you include attribution.
  • But you impose no such requirement on LL as you grant them licence to sell your work
  • By uploading something, you guarantee to LL that you have the right to use the it this way.
  • But what you are doing has changed. 
  • You are now licensing LL to do whatever it pleases with that content. 
  • You are licensing LL to omit the attribution.
  • You have no right to issue that license.
  • So if LL omits the license, LL could get sued, right?
  • Right, but you could be the one who pays.
  • Because elsewhere in the TOS, you agree:
  • "...you agree to defend, indemnify and hold harmless Linden Lab...",
  • if you upload something without having full rights to do that.
  • Linden Lab TOS and Creative Commons BY NALATES URRIAH

What options are available to content creators?

I am not a lawyer and cannot give legal advice.  If any of the issues discussed here are legally or financially important to you, you should consult a lawyer.   Or consider whether you want to keep doing business with a company that makes you to pay for legal advice to protect yourself.  

Inworld content creators: options

Inworld content creators are people who create content in virtual worlds and expect to sell it to other people in virtual worlds. 

1.  Stay with Second Life.  Unless LL is actually selling your content without paying you, you probably have no basis (and little motivation) for legal action.  All you can do is check places like Desura, where they could be selling your content.  
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Meanwhile, check the evidence you can use to establish your date of creation.  Is it in the hands of a trustworthy third party?  If it is in your hands, how can you establish that you never altered it?  If it is on Linden Lab's computers, how do you know it will be there when you need it?

Outworld content creators: 

Outworld content creators use virtual worlds to create content that they expect to sell in the outworld.  Creative content sold in the outworld often loses much of its value if the owner cannot sell exclusive rights.  The TOS may deny these creators the claim of exclusive rights, even if LL does nothing more.  LL could have removed the problem by a change in the TOS with a clear waiver of that claim.  LL has not removed the problem.
It is probably too late for LL to do anything about this.  People who are concerned have probably stopped uploading creative content or moved the affected activities to Opensim grids.

Related 

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News and Notes

Related blog posts, upcoming, current, and recent events
Scroll down for news and notes

U.S. Army Research Lab’s Simulation & Training Technology Center announced an open postdoctoral position on the MOSES team, which is working to develop the MOSES OpenSim grid and associated technologies.   Hypergrid Business

    Around the virtual worlds  

    Arts

    • The Spotlight Theatre League, in association with Lady Garden Cabaret, 
    • is auditioning for the musical Rent in Second Life    
    • The performance will be held October 30th at 7pm slt
    • Auditions will be held June 9th - 13th from 1pm to 4pm slt
    • in the showroom at the Lady Garden Cabaret.
    • Location Link. Click to go or drag to the viewer screen:
    • http://maps.secondlife.com/secondlife/Liberty%20Coast/161/111/1201
    • Please contact Brad Mactavish in Second Life to schedule an audition.

      Writing

      Web resources

      ******

      Video-Machinima in virtual worlds
      *****

      Wednesday, February 5, 2014

      2014 IPRIGHTS: Linden Lab, UCCSL: Six months (NO) progress report

      IPRIGHTS:  Linden Lab, UCCSL:  
      Six months (NO) progress report 
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      The issue:  
      The first response to UCCSL:
      Although that response sounded promising, there has been no change in the TOS.   Other statements from Linden Lab claim that they really don't mean that you have given them license to sell your Second Life products anywhere, without paying you and potentially in completion with you.   Another clause in the TOS says that such statements, outside of the TOS, have no binding effect on the TOS.  
      -
      Furthermore, the explanation given by Peter Gray, Director, Global Communications, Linden Lab was this:
      Accordingly, the revision to our Terms of Service was made in order to further extend the ability for content creators to commercially exploit their intellectual property through user-to-user transactions across Linden Lab’s other products and services (including our distribution platform, Desura), not just within Second Life.
      But six months later, there has been no public announcement from Linden Lab about how it plans to help content creators exploit their intellectual property.  No word about payment to content creators.  No word about how it will provide an accounting of these transactions across Linden Lab's other products and services.  
      -
      Linden Lab, of course, does not need to pay content creators if it sells their products on Desura or elsewhere.  At least not those who have accepted the current TOS.    From those creators, LL already has a license to sell their products.  And the TOS makes no mention of any payments to content creators.  
      -
      Indeed, LL could now be selling such products on Desura or elsewhere.  How would anyone know?  The TOS says nothing about giving credit to the content creator, so the creator's name wound not have to be listed.   The only way a creator would know whether LL is selling his/her products would be to search the offerings on Desura and elsewhere.    Perhaps Google Image Search would help.
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      Another possibility, putting LL in a more favorable light, is that LL is negotiating privately with some company for a bulk sale of rights to all the creator content it has, presumably with the intent to pay the content creators a cut of the proceeds.  Such negotiations would probably be under a non-disclosure agreement so LL could not talk about them until the deal is done. 
      -
      Who might LL be negotiating with on such a deal?  Well, just to pick a name off the top of my head, Microsoft.
      Linden Lab now seems to be ignoring UCCSL:
      • Letter from Kylie Sabra to Peter Gray
      • This letter carries remarks by well-known content creators
      • These creators plan to reduce production in SL or to leave SL altogether.
      • See the comments by Kitto Flora (a major train and railway builder).
      Kylie is now directing the efforts of UCCSL toward the broader interests of content creators, such as content theft.  Regrettably, the persisting TOS issue raises questions about the future of high quality content creation in Second Life.  Indeed, some are factoring in the departure of Rod Humble after three years a CEO and the persistent decline in Second Life land--and they are wondering whether Linden Lab may be in the process of reinventing itself.   Maybe that reinvention would reduce the role of independent content creators.  
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      Some people are looking into action involving government regulations or laws.  Kylie has had some suggestions about that but is leaving that to individual action.  (My own opinion is that the effort will be ineffective and more trouble than it is worth unless you find that LL is selling your products without your permission.)  
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      Many of the people I know are looking into Opensim.   I think UCCSL would be more successful if it were to broaden its scope to include the other virtual worlds.  Maybe it would change the name to United Content Creators of Virtual Worlds and seek to represent the cross platform interests content creators in the many virtual worlds.  Especially in view of the developments in Project Spark.
      -
      Opensim as an alternative
      All of the above is leading many content creators in Second Life to look at Opensim as a possible alternative outlet for their efforts.  I know of some who have left completely, as a matter of principle.  But more seem to be investigating Opensim as a place they can look to for increased sales and as a backup in case Second Life becomes even more unfriendly to independent creators.  
      -
      I have increased coverage of Opensim in this blog: 
      I found that Opensim has improved a lot in the last three years and now has a number of attractive features.  Here are some I found in Kitely:
      • Megaprims dimensions of 256 meters.
      • Megaregions of 1024x1024 meters.
      • Prim limits of 100,000 on megareqions.
      • Creation of OAR files to backup complete sims.
      • Export of OAR files to your computer.
      • Import of OAR files from your computer.
      • Running a sim on your computer (SOAS)
      • Very low cost.
      There are some disadvantages to Opensim
      • Far fewer people.
      • Physics support considered unsatisfactory. 
      • Possibly more open to content theft.
      I am collecting information on these issues and will be posting about them soon.  I find some indications of progress on physics, thought I don't know enough to evaluate the progress.
      Related 
      ******
      Video-Machinima in virtual worlds
      *****
      • For more on these topics, circle Selby Evans in Google+ 
      • What do we do in Virtual Worlds? 
      • Kitely: low cost virtual worlds
      • Search on page with Google Chrome: Ctrl+f, search bar upper right 
      • Google search this blog: Search bar, upper left--or:
      • Put site:virtualoutworlding.blogspot.com at the end of the search terms 
      • What is Second Life?
      • Annotated screen shots made with Jing
      • Creative Commons License, attribution only. 
      • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc. 
      • This blog is not affiliated with Second Life or anything else. 
      • Ads are from Google 
      • - 
      • Drop by my place in Second Life 
      • Location Link. Click to go or drag to the viewer screen: 
      • http://maps.secondlife.com/secondlife/Cookie/136/100/22
      • Feel free to send me an IM, notecard, or friend request. 
      • Thinkerer Melville/Selby Evans

      Wednesday, January 29, 2014

      2014 IPRIGHTS: VIDEO: If you want to sell exclusive rights to videos done in SL, check the TOS

      If you want to sell exclusive rights to videos done in SL, check the TOS.
      -
      Writers and videographers (people who make machinima) are the first to have been affected by the new Terms of Service established by Linden Lab in August 2013.  
      These terms might be interpreted to apply to any video produced in Second Life.  The terms do not specifically mention video production, but they do mention "derivative works."   Video productions could be regarded as derivative works.  That would mean that Linden Lab has the rights to publish and sell such material.  They don't have to get your permission.  They don't  have to pay you anything.  
      -
      Executive Summary for video productions
      • For commercially marketable video productions:
      • Consider how the TOS will affect exclusive rights to distribute your production.
      • If you want to sell your SL-derived  production  to a distributor get a legal opinion.  
      • Try to get LL to waive its possible claims on selling your production.
      • Or move your production to another grid.
      How does something that might be so become an immediate problem?

      Thursday, January 23, 2014

      2014 IPRIGHTS: TOS: UCCSL: Where do we stand? Summary for January.

      TOS.  UCCSL. Where do we stand?  
      Summary for January
      -
      Summary of events and positions on the current LL terms of service.
      -



      -

      Monday, January 6, 2014

      2014 IPRIGHTS: WRITE: If you want to sell exclusive rights to your writing, don't put it on notecards in SL

      If you want to sell exclusive rights to your writing, don't put it on notecards in SL
      -
      -
      Writers and videographers (people who make machinima) are the first to have been affected by the new Terms of Service established by Linden Lab in August 2013.  
      These terms could be interpreted to apply to any written material that was put into a notecard in Second Life.  That would mean that Linden Lab has the right to publish and sell such material.  They don't have to get your permission.  They don't have to pay you anything.  They don't even have to acknowledge your as author.  
      -
      Executive Summary 
      • For future content,  just don't put your valuable work into notecards
      • For previous content, try to get LL to waive its possible claims on selling your work.
      • Even if you don't get a waiver, you will get a good story. 
      • If you don;t want to publish that story, tell it to a few bloggers.
      How does something that might be so become an immediate problem?

      Friday, December 27, 2013

      2014 IPRIGHTS: United Content Creators of SL (UCCSL). New Year, New Vision by Kylie Sabra

      United Content Creators of SL (UCCSL).  
      New Year, New Vision, by Kylie Sabra, founder 
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      -
      Invited post by Kylie Sabra
      -
      As the new year approaches, I find myself re-evaluating the role of the United Content Creators of SL (UCCSL). While the group was created in direct response to the August, 2013 Second Life Terms of Service (ToS), I never saw this as the group’s sole purpose. Effecting change in the ToS is still at the top of the group’s priorities. However, how we go about accomplishing that mission is going to change. On a personal level, I have no desire to continue down the current path that resulted from the justified and righteous indignation we, as Second Life’s content creators, felt. Recent surveys show that while a surprising number of creators have changed their Second Life lifestyles as a result of the recent changes to the ToS, such as reduced spending, divestiture of landholdings, refusal to upload new content, and even leaving for other worlds; the primary impact of the ToS was highly emotional. There is no doubt that the current ToS was received as a slap in the face by many creators, and the passing of these four months since, has not diminished the sharp sting.
      -
      Responders to the ToS took to the Second Life press, airways and forums. Bloggers now had a plethora of grain for their gristmills—taking the battle outside Second Life. Our own group chat became so volatile, it became necessary to take back control of it. The raw anger of some members was not well received by the group at large. Linden Lab has responded to both of the group’s emails, but the response has been disappointing. It’s not surprising that group members are divided on how to approach this problem, and I have made the error of letting myself be herded by the loudest protesters—an error which I will correct.
      -
      Not long ago, I was told that while I may have created the UCCSL, that is was no longer my group. For a time I actually believed this. I breathed a sigh of relief as the holiday season settled in and I was able to stop and re-assess our agenda. As I reviewed the documents I’d written in establishing the group and their strong emphasis on mutual respect and positive dealings, as I looked at whose name rested on the signature line of the emails to Linden Lab (the Council members were listed on the second email), and as I looked at the group charter, one thing became abundantly clear. This is my group and as such I have a responsibility to guide it in a life-affirming, positive way to the betterment of its members.
      -
      This realization in no way minimizes the hard work some group members have put in, namely Trinity Yazimoto who has been instrumental in turning my paper-bound vision into reality. Her work in setting up the avenues of communication for the group and its guilds was and continues to be a huge endeavor. Her work in assembling a team to translate key initiatives and documents into at least nine languages is simply astounding. I also want to thank Thinkerer Mellville for his consistent coverage of UCCSL news in his blog. There are so many of you that work to build membership, many of whom I don't know by name. Nor does this realization detract from the many members who have worked diligently to build this group—too many to be named. All of you have my utmost respect and thanks.
      -
      What does this mean with regard to the ToS?
      -
      I desire to open ongoing, two-way dialog with Linden Lab—in and out of crises. You can’t do that by issuing threats and demands. Fact is, we each need the other, and the sooner both sides realize that, the sooner we can come to agreement. For either side to assume they hold all the cards is ludicrous: Neither can successfully hold the other hostage for an extended period of time. Linden Lab needs the legal rights and freedoms to conduct their business across multiple business lines. However, creators need assurance that their creations remain fully theirs with limited rights given to Linden Lab, only to the extent required for Linden Lab to legally use the work within the Second Life environment. There is no creator-acceptable reason for Linden Lab to take our work and use it in other worlds without our permission.
      -
      What does this new vision mean to UCCSL group members?
      -
      Ultimately the mission of the UCCSL is to be an asset to Second Life creators. We have established guilds for each creative discipline. The guild is a concept dating back to Medieval days and is still visible in today’s unions. In short, I see the UCCSL as Second Life’s creator’s union. The purpose of a union is to provide education, certification, promotion, and political action for and on the behalf of its members. Imagine for a moment that UCCSL was started several years ago and now has a membership of 10,000+ Second Life creators. Imagine Linden Lab as the governing body of Second Life, which it is. Imagine then, the political power a group of that size that specifically represents the voice of creators would have.
      -
      Why would someone want to be in a UCCSL guild when they are already in their own creative groups? UCCSL, by its very name, United Content Creators of SL, is a coming together of creators across all disciplines. When we exist only in our disciplinary groups, we lose touch with and understanding of the concerns of other creators. I saw this play out while building this group. Each discipline somehow felt they were more affected by the ToS than any other. This is a condition I call silo mentality. While these disciplinary groups are invaluable to their members, and we have no intention of being an alternative to them, they are somewhat hobbled when a global issue arises affecting all creators. Each of these standalone groups does not possess the power of numbers necessary to effect change, and even those few with large memberships do not necessarily have an interest in acting as a political action committee.
      -
      What the new year holds for UCCSL
      -
      There are six major goals I see for UCCSL in the coming year.
      -
      1.    Effect positive change in the ToS through ongoing communication with Linden Lab.
      -
      2.    Build a bridge between Linden Lab and creators to the benefit of both. We all want to succeed and we can all achieve greater success when not in an adversarial relationship. I would like this relationship between Linden Lab and UCCSL to focus on theft prevention, perhaps with technical tools, and on how we can each help the other to be more successful.
      -
      3.    Create a Certified UCCSL Merchant seal for qualifying UCCSL members. This seal would be posted in member stores and link to a website where the tenets that the recipient has solemnly sworn to uphold are posted and qualifying members are listed. Market the seal to Second Life residents, offering them assurance that they are working with an ethical vendor whose works are original, quality and guaranteed. This does not preclude the use of purchased meshes or sculpts in finished products, as this is a lucrative market for the mesh/sculpt makers, but rather an assurance that all elements of the finished product were procured ethically.
      -
      4.    Educate members and residents on the proliferation of content theft in Second Life, why it is damaging, and how to fight it. Set up a reporting system through the UCCSL group or website whereby anyone can post information on suspected theft, by providing a picture, a landmark, the name of the “creator” and who they think the original creator may be. Think of it as Second Life’s Neighborhood Watch program. Content theft in Second Life has grown to the extent that Linden Lab can no longer mange it, therefore it falls to residents to police each other. We already have members in the group qualified to follow up on appropriately validated reports. Work with Linden Lab to tighten the noose around content thieves by providing meaningful consequences such as banned IP addresses.
      -
      5.    Promote interdisciplinary cooperation and communication. This will open up work opportunities between the disciplines and be carried on in the Google+ guild communities, which have already been established. A fashion designer can give a shout out to the artists guild for a fashion photographer if theirs is unavailable. A builder can find a scripter for a job. A logical outcome of this would be a central job-posting board on the UCCSL website.
      -
      6.    Continue to grow the membership with value-added offerings such as those listed above. In growing the group’s membership, we also grow the strength of voice of Second Life creators.
      -
      This is a tall order that can’t be managed by any one person. Dare I say, “It takes a village.”? (Hillary Clinton)
      -
      I believe that with this vision, we can face 2014 with hope and enthusiasm. I know I can.
      -
      by Kylie Sabra
      -
      Related
      ****
      • For more on these topics, circle Selby Evans in Google+ 
      • What do we do in Virtual Worlds? 
      • Kitely: low cost virtual worlds
      • Search on page with Google Chrome: Ctrl+f, search bar upper right 
      • Google search this blog: Search bar, upper left--or:
      • Put site:virtualoutworlding.blogspot.com at the end of the search terms 
      • What is Second Life?
      • Annotated screen shots made with Jing
      • Creative Commons License, attribution only. 
      • Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc. 
      • This blog is not affiliated with Second Life or anything else. 
      • Ads are from Google 
      • - 
      • Drop by my place in Second Life 
      • Location Link. Click to go or drag to the viewer screen: 
      • http://maps.secondlife.com/secondlife/Cookie/136/100/22
      • Feel free to send me an IM, notecard, or friend request. 
      • Thinkerer Melville/Selby Evans