Creator Economy of the Metaverse:
Second Life Marketplace,
Kitely Market, custom avatars
The metaverse is here for you if you want to be a creator. Well-developed markets have been around for years.
- Watch on YouTube
- Creator Economy of the Metaverse - Roblox, Unity, Unreal and more!
After the break
- How do you create?
- Creating custom avatars and clothing.
- Markets where products are sold.
How do you create?
- Some parts of the metaverse have built-in tools:
- Second Life, OpenSimulator, Metaverse school, 3DWebWorldz
- Professional builders that I know generally create on their own with Blender.
- But there are many other tools: 3d graphics software (search).
- If you create outside of a virtual world, you own the product.
- You can import in into multiple virtual worlds for sale.
- (Import format will probably be glTF, but you need to check each virtual world.
Creating custom avatars and clothing
- Already being marketed:
- Ready player me
- Custom avatars (search)
Markets where products are sold
- These are places where you can actually sell what you make
- Kitely Market
- Second Life Marketplace
- Market Map of the Metaverse
License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Screenshots from ShareX
- This blog is not affiliated with anything. Ads are from Google
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