Meeting in an online 3D place is not like meeting in a web page.
Places hold more than talking heads.
Situated learning and social roles.
An online 3D place can be built or selected for the objective of the class or meeting that will use it. The arrangement of the place will influence what people do there.
- A 3D place in a virtual world is a simulation of a place,
- That can be a familiar place, such as an office or a classroom.
- Being in a familiar place and a familiar social situation calls up familiar roles.
- People have already learned familiar behaviors for those circumstances.
- Chairs neatly arranged to face to podium in front.
- A screen behind that podium.
- We need no instructions on what to do or what to expect.
- This is an example of situated learning.
- You can use that scene if it fits your objectives and teaching method.
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What are digital worlds?
- Digital places, created and run by computers.
- Online places, accessed on the internet.
- A bit like The Matrix of fiction, without all the excitement.
- Virtual worlds that you visit as an avatar. Like the movie, Avatar.
- Some of these are games.
- I have not played games since Myst, so I know nothing about them.
- Others places are user-built worlds, much like our civilized worlds.
- Users build or buy places that fit their objectives.
- A college can buy a whole campus, with a management structure.
Scenes teachers might use
The scene for PBL
- For project-based learning (PBL), you might want a scene suited for project team work.
- Participatory learning in virtual worlds. The project wall for teams For projects and project based learning (PBL) Can you do that online?
- Project management meeting or teaching in a virtual world. Agile or Kanban: Rezmela Smart blocks can support them. 3 use cases.
- Project-based learning with work-groups: Not just the content: project skills, team skills, self-confidence
- Using a Project Wall to Support Gold Standard Project Based Teaching
- Digital Literacy: Cyberbullying, the Learner Bureau of Investigation (LBI), and Sargent Guru: A strawman plan
- An educational workgroup meeting in a browser. 3DWebWordz
The search lab scene
Presentations and reports
- MALET Students Virtual Showcase---poster session or presentation for the new century
- Teamwork in a digital place. Online learning does not have to be lonely. They can't learn teamwork by themselves.
- Not your granddad's literacy. Digital literacy: a presentation in a digital world. So not your grandad's presentation either.
Simulating the subject
- Heavy industry: Big equipment: Operator errors can be costly and dangerous. Simulation offers safe learning. And for teams, too.
- Video: Case study in support of a course on process plant safety. Video made safely and at low cost in a user-built virtual world
- MMOG/Medical/Hospital/rescue/simulation
- Training in digital worlds: Signature Safety: in the trenches
- Fall safety (1) : Signature Safety: Training and teaching in digital worlds
- Fall safety (2): Signature Safety: Training in digital worlds
- Residential construction: Signature Safety: Training in digital worlds And comments about unbundling.
- Virtual Laboratory Training and Career Center: Virus model
- Virtual Laboratory Training and Career Center: Networking
- Virtual Laboratory Training and Career Center: BioHazard
- Virtual Laboratory Training and Career Center: Training, SARS testing
- Career exploration and career training. In virtual worlds, they can use the same facility. No risk, no travel. All on a laptop.
- Digital Field trips for career exploration. On a browser? Only if you think computers will be in the future world of work.
- Educational field trips in the browser. Parental supervision as needed. No travel cost, no travel time, no school responsibility.
- A field trip to Mars. Jezero Crater. Even without a pandemic you can't do that. Unless you have a digital side.
- How to make videos in virtual worlds for illustrated instruction or for project-based learning
- OSCC19 TAKING STOCK OF PROVEN AND NEW EDUCATIONAL SIMULATION USE CASES
Immersive language learning
- Spanish Language Learning Island. Situated learning, immersive learning
- Language learning in virtual worlds. What the Digital Teaching Assistant could do
- Virtual worlds for learning language. Immersive learning does not have to be expensive. Summary
- Language learning: What could a virtual (online) campus offer?
- Introducing Virtually Anywhere in Second Life language-learning project. Narrative-based learning (PBL) for languages. Pionia Destiny presents.
- Learning the vocabulary with AI. Two major cases. The DTA can provide an intelligent environment
- La Fiesta de los Muertos. A video made in a virtual world, with dancing skeletons. And how a DTA could use a video
- Web-world use case: Conversational spoken English! Or any other language
- Just-In-Time (JIT) learning in virtual schools, maybe with DTA coaching. Language as an example
- Putting language back into the language arts
- Escape to a New Way to Learn Spanish, invited post by James T. Abraham, Ph.D.
- EduNation: Virtual Worlds for language education
- Language learning in an immersive world. Maybe this is the way to do it.
- Language learning in the new century: Reports: a collection of efforts
- GUINEVERE - LEARN A LANGUAGE THROUGH GAMES IN VIRTUAL WORLDS
- Vocabulary learning from the beginning: Can the DTA evaluate beginner performance? How?
- English as a second Language. Virtlantis and the holodeck
- The CAMELOT-GUINEVERE project: Learning language in virtual worlds.
- English as a second Language: ESOL, EFLTreasure hunt. The game of learning!!
- Learn English Network Academy: Kitely, Second Life. Free.
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Jing
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
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