Error based learning in writing
Combine project-based learning with test-based learning.
And maybe get a useful product out of it
An example of how a Digital Teaching Assistant could provide practice in editing text for grammar. Four projects of increasing difficulty are suggested for practicing editing skill. This article is explicitly licensed Public Domain (CC0).
The Empty Classroom
This is not the only place to learn
- The Digital Teaching Assistant (DTA) for MUVES (virtual worlds): Summary
- A Digital Teaching Assistant (DTA) in MUVE (virtual world): What would it do?
If you can't make errors, you can't make anything
- Errors in writing are no problem if you can edit them out of the draft.
- Errors in writing have little cost now if you can find them and fix them.
- Writing grammatically correct language is a natural for error-based learning.
Learning from the test
- Instead of teaching to the test.
- Suppose the real objective in school is to pass multiple-choice tests. Can a digital TA handle test-based learning?
- Scholarly articles for teaching to the test
- Teaching to the test (Wikipedia)
Error based learning
- Deliberately introduced errors as a pedagogical tool: the teaching of energy flow
- Scholarly articles for error based learning
- Error-based learning (search)
- A game version might be developed.
****************************
Example: Written English (or other native language)
- This plan calls for text with known errors. The supply is unlimited.
- Experienced teachers could modify this plan for other subjects.
Project 1: Practice test taking
- Form groups of about 5 students each.
- Each group gets several text pages with known errors.
- Group task: Identify all the errors in each page. Number of errors given for each page.
- Task may include correcting the errors, but DTA may not be able to score that.
- DTA could score choosing the correct form from a set of possibilities.
- DTA gives help until all the errors are found.
- All groups get the same pages and are allowed to confer outside of class.
- Collaborative learning
- Project-based learning also provides practice in problem solving.
Project 2: Practice test taking, reduced help
- Form groups of about 3 students each.
- The task is similar to Project 1, but each group gets different pages.
- DTA management is identical.
- No restriction on conferring outside of class. Collaborative learning
Project 3: Practice test taking, individual
- The task is similar to Project 1 but students work alone.
- Each student gets different pages.
- DTA continues helping as before.
- Student is scored on number it errors found without DTA help.
Project 4: Practice test construction
- Available to students who do very well on Project 3.
- Other students do another Project 3.
- Project: You are given three pages of text without errors.
- Show how to modify the text to insert errors like those on the previous projects.
- Insert one of each error in the following list (teacher's choice).
- The products from this project might be reworked into pages for Projects 1-3.
- This project could be done by groups or solo.
Project 5: Writing and wronging games
- Form teams of the best students (possibly between schools).
- Isolate the teams and give each the same page.
- They are to identify the errors as in Project 1, but as fast as they can.
- This is played before a live audience (maybe English classes in the school district).
- The event is timed, winner completes the task in the shortest time.
- Teams can request DTA help, but that costs a time out (maybe 3 minutes).
DTA articles
General
- A Digital Teaching Assistant (DTA) in MUVE (virtual world): What would it do?
- A digital teaching assistant (DTA) in a virtual world. Can it be done?
- Digital coaching is needed for the DTA: Do we have the technology for that?
- Online education, sure. But why a virtual campus? Why in a virtual world (MUVE)?
Development considerations
Possible services, education
- Digicoach can support collaborative homework and study sessions
- Digicoach can support homework in virtual worlds with JIT learning, immediate feedback
- Digicoach for project-management in self-managed teams: (Note: skills to be learned in doing these tasks)
- David Lee - Design Thinking in the Classroom: How-to for project-based learning
Possible services, virtual worlds
New century education
- Once you hear lecture about swimming, you never forget what you learned about lectures. Talking is not teaching
- Just-In-Time (JIT) learning in virtual schools, maybe with DTA coaching. Language as an example
- Why a reading assignment is like a treasure hunt. And why it is not
- Suppose the real objective in school is to pass multiple-choice tests. Can a digital TA handle test-based learning?
Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
************************
License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Jing
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.