Narrative-based learning in virtual worlds
can be a form of PBL
and/or of gamified learning.
The detective story as a model.
An illustration of how to integrate narrative, project, inquiry, gamification and role-playing into the basis for learning.
Telling is not teaching
- Once you hear lecture about swimming, you never forget what you learned about lectures. Talking is not teaching.
- Real learning comes from practice, not from reading or hearing.
- They remember some of what they read or heard, but not well.
- That's why they forget it over the summer.
- And remember little of it when they get out of school.
Narrative-based learning
- Inquiry-based learning, project-based learning
- Narrative-based learning and the use of digital places as teacher and text With the DTA as mentor
- Narrative-based learning (Wikipedia)
- Scholarly articles for narrative-based learning
- How to teach narrative-based learning
- Digital literacy. He did it in Classcraft. Like a detective story. Could you do it better in your favorite virtual world? Are your students the heroes who will solve this problem?
- Narrative-based learning (search)
Who would use narrative-based learning?
- Second language teachers using the target language.
- English teachers giving writing practice.
- Math teachers posing word problems.
- History teachers giving anecdotes relevant to the historical period.
- Any teacher showing the use of any subject.
- Any teacher using a narrative in game-based learning.
- Any teacher wanting to teach critical thinking skills.
***************************
A draft plan: Detective story
Planning
Learner tasks
- Learners role play as investigators or detectives.
- Teams of 3 or 4 students are assigned to work together.
- Each team is given an assignment which is essentially a puzzle.
- The puzzle requires specialized (instructionally relevant) knowledge to solve.
- The overall task of the team is to prepare and present a report of their findings.
- The presentation is made to Commissioner Gordon (the teacher) and the class
Template for a simple puzzle
- There are several suspects, all supposed to be experts in the instructional subject.
- One (or more) is a fraud.
- All suspects answer questions about the subject.
- The clue is that the fraud makes serious errors.
- The task of the team is to identify the errors and thus the fraud.
Role assignments
- In the simplest case, all team members have the same role.
- But the teacher will designate one member as AIC (Agent In Charge).
- The team may give individual tasks (roles) in its investigations.
- If achievement badges are awarded, they may be used for later role assignments.
What they are practicing (learning)
- Planning
- Goal setting
- Team work, team management
- Research
- Evaluation of evidence
- Organization of rational argument
- Oral presentation
- Rational defense of a position.
Related
Digital teacher assistant (DTA)
************************
************************
License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Screenshots from ShareX
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Techsmith Capture
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Screenshots from ShareX
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Techsmith Capture
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.