Problems and the seven gates to solving them.
Like a game. Coincidence? Or something else?
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Like a game. Coincidence? Or something else?
The standard problem-solving routine recast in standard game format. In this form, people familiar with games may find it easier to follow.
- Games and puzzles present problems for people to solve.
- They are called games or puzzles because nothing important rides on the solution.
- Any objective we cannot immediately reach may be called a problem.
- In customary language, that calls for problem-solving.
- I prefer to call it solution-finding, to point to what we really need to do.
- The Deer-in-the-Headlight Model for Problem-Solving
- What makes problems hard is that something important rides on the solution.
- Your brain is more creative when it is not busy with threatsou
- Can you treat that problem like a game?
- Would solving problems fit into Challenge-based education?
- Learn by challenge in virtual worlds: Games, projects, Maker Model
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More after the break
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Metaverse events, recent and upcoming
- IMA Social Web and Virtual World Events, Music, and Meeting Calendar
- HYPERGRID EVENTS
- Events on the Hypergrid: HYPEvents
- OpenSimWorld Events
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- Promotion for virtual worlds and everything in 'em
- -
- OSCC 2017 Presentations
- Mal Burns: Inworld Review
- Hypergrid Writer's Community
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Selby's daily news collection: Virtual worlds are real
- Virtual Outworlding news collection
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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1. What is the problem? How will you know when you have it solved?
- Treat it like a puzzle.
- Assume that the obvious answer is not the right one.
- Ask yourself why you want to solve that problem.
- Ask yourself if there is a way to bypass the problem.
- When you have it solved, you are finished.
- When you are satisfied that you really understand the problem you pass the first gate.
2. Find 10 solutions
- Collect 10 Solutions.
- What is the first solution that you thought of?
- Ask your friends.
- Tell them this is a online game you are playing
- When you have 10 solutions, you pass through the second gate.
- If you now know the best solution now, you have won the game!
- Go put that solution in action!
3. What solutions are the best?
- Write the 10 solutions on 10 lines of your word processor.
- Rearrange them in order best to worst. Save that arrangement.
- Rearrange them from easiest to hardest. Save that arrangement.
- When you have these arrangements you have passed through the third gate.
- If you now see how to carry out the best solution, you have won the game.
- Go put that solution into action
5. What must you do to use the best solution?
- Make a list of everything you have to do to carry out the best solution.
- Don't list what somebody else has to do.
- If somebody else has to do it, what will you have to get them to do it.
- Is making that list too much trouble?
- Writing a list is not near as much trouble as actually doing the jobs
- If the list is too much trouble, maybe you want to reconsider the best solution.
- Do you know you can do everything you have to do to carry out the best solution?
- Are you willing to do all those things?
- If so, you have a solution. Go put it in action. You have won the game
6. Find another best solution
- If you did not finish at gate 5, you were wrong about the best solution.
- Pick another best solution and go back to Gate 5
- If you have run out of solutions, go to Gate 7
7. Redefine the problem
- What obstacle is keeping you from solving the problem?
- Is that obstacle the real problem?
- Is that obstacle an assumption you are making about the objective?
- Do you have to make that assumption?
- Reconsider why you want to solve that problem.
- Is there another way to get what you want that will bypass the problem?
- If you can redefine the problem, go back to Gate 1
Thought question
- Do schools teach problem-solving?
- Do students not need to know how to solve problems?
- Do schools not know how to teach problem-solving?
- Would problem-solving not be a suitable project for project-based learning?
- Learn by challenge in virtual worlds: Games, projects, Maker Model
- Virtual worlds can host challenge-based learning
- The gamification of learning how to learn. Learn what you can do
Related
- Quick quotes about solutions and the problems that made them
- Quick Quotes about how to get ideas
- Quick Quotes about choosing
- Quick Quotes about planning
- Quick Quotes about trouble-shooting
- "I don't have any good ideas"
- Brain Modules. The right part of your brain.
- Quick solve. Systematic problem solving, the minimalist version
- Quick Quotes about setting goals
- Messy problems are good for creativity
- Brain Games, Brain Sprints
- Brainstorming, ideation, getting ideas in virtual worlds
- 7 Ingredients of Creativity
- Use your head! They always tell you that. They never tell you how
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License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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If you are interested in web-worlds...
- Drop by my web office.
- My office times: Weekdays: 12: -12:30 Central time (US)
- Maybe weekends, too. Other times by appointment.
- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Check the bulletin board near the chairs--I may be in another room
- Click the pointed push-pin (bottom line) to go to another room.
- We can also visit WebWorldz, a professionally-built world.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- Web-worlds are small and run in a browser with nothing else installed.
- Full virtual worlds are big and need extra software installed.
Entertainment in virtual worlds
- Mal Burns: Inworld Review
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- HYPERGRID EVENTS
- The web show: a magazine from the virtual worlds
- Art of the Artists: Slartist@UWA Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.
- OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloney
- Aviation radio: Music to fly by. And to promote your aviation event.
- Radio for your place - Radio for the metaverse. Anyone for podcasts?
Videos from virtual worlds
News and Notes
Communities in the virtual worlds
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- Opensimworld. Destination guide for the Hypergrid
- Best metaverse communities
- Communities virtual worlds G+
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