Oars transferred from OpenSim
to 3DWebWorldz
Overview, front campus
Click image to enlarge
- MisterblueGuy is preparing conversion software to move OARs to web-worlds.
- Here are some scenes from one OAR he has converted.
- As of this writing, this imported OAR is in 3DWebWorldz
- Look in the login location for Misterblue's sandbox-- two are not private
- This one is "Sandbox--MisterBlue's OAR test IST campus."
Back story
- Web-worlds, 3D virtual worlds running in a browser. Summary
- Cybalounge: Tutorials and suggestions
- What guests can do in Cybalounge and how. Tutorial
- Cybalounge: FAQ with search on page (in Chrome)
- Web-world videos
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More after the break
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Metaverse events, recent and upcoming
- Events on the Hypergrid: HYPEvents
- Hypergrid Destinations
- IMA Social Web and Virtual World Events, Music, and Meeting Calendar
- HYPERGRID EVENTS
- OpenSimWorld Events
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- Promotion for virtual worlds and everything in 'em
- Selby's daily events and news collection: Virtual worlds are real
- Selby's YouTube Channel
- -
- Search this blog with the search bar, upper left.
- OSCC 2017 PresentationsMal Burns: Inworld Review
- Hypergrid Writer's Community
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Virtual Outworlding news collection
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Hypergrid-related articles in this blog
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Overview, plaza and walkways
- Everything is phantom, but in 3DWW avatars can fly
- Physics makes things solid. It is not importing right yet.
Boxes on the plaza
- Signs are properly rendered
A covered walkway
- The appearance of the buildings and grounds is maintained
Entrance to a building
- Doors should be open in the OAR
- Closed doors will need to be scripted to open.
- Avatars can walk though closed doors, but that is unnatural.
Entrance to another building
- Open doors say "Come in."
- Closed doors are unfriendly.
Lobby in one building
- Scripting does not import.
- Scripting will have to be redone in Javascript.
Lobby in another building
- Interior design renders well.
- Chairs will need scripting to support sitting.
Looking outside
- Interior and exterior can work together.
Overview poolside
- Architecture imports well.
Another view of the campus
- Landscaping renders well.
Trees do not render well
Trees imported with OAR
- The problem may come from handling of transparencies by webGL or JS.
- Three.js / WebGL - transparent planes hiding other planes behind them
- Cybalounge has a different way of producing trees.
- A tree looks very natural and uses only 2 triangles.
- Does not involve transparencies.
Trees in Cybalounge (recent feature)
- Cybalounge has a different way of producing trees.
- A tree looks very natural and uses only 2 triangles.
- Does not involve transparencies.
- Users may prefer to remove trees to prepare for the OAR save.
- Then replace them with the Cybalounge version after import.
Preliminary observations
- I got about 60 FPS on my fairly powerful machine and no lag, but loading was slow.
- Others, with less capable machines experienced 5 FPS and unacceptable lag.
- This probably means that we do not want to put that much stuff into a web-world.
- We can do with less--we can break a sim into several parts and make several OARS.
- That would make several pages with TP for travel.
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I'm happy to see the old MOSES content put to good use. Thank you for the update, Selby. -doug
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