Why an OpenSimulator Virtual Campus?
REDgrid, of Ball State University.
REDgrid, of Ball State University.
REDgrid is a virtual instructional and research environment built for Ball State University on the virtual world platform of OpenSim. Stephen Gasior, the creator, here describes the advantages and disadvantages he has found in offering instruction in virtual worlds.
BSU Entry
- REDgrid, the OpenSim home of Ball State University
- Web Site: Redgrid
- HG address. Paste into the world map next to Find
- Click Find, then teleport if the place is found.
- redgrid.bsu.edu:9000
(More after the break)
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News and Notes
Trilinea Short Poetry Workshop-Tue, 5/26, 7pm SLT
This week the Short Poetry Workshop revisits the Trilinea poetry form, which is a three-line poem of 4-8-4 syllables and must use the word “rose” in the poem. Join us as we explore the Trilinea and learn, write and share your own.
- Location Link. Click to go or drag to the Viewer screen:
- http://slurl.com/secondlife/
Cookie/160/134/21/
- Hypergate WIP Show Next show: June 5, noon PacificTime
- Scroll down for News, Notes, and Info
- Scripters, G+ community: OpenSim Scripters
- OpenSimWorld: HyperGrid Destinations Directory
- Calendars: Entertainment in the virtual worlds
- HYPERGRID EVENTS
- More news in my blog roll (column on the right)
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Why an OpenSimulator Virtual Campus?
By Stephen Gasior, invited author
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I have been a long time user of virtual
worlds for education. As an instructor of biology at the University of New
Orleans, I taught a nonmajors biology class fully immersed in Second Life on 3
separate occasions. I thought it was a great way to teach but in some ways it
was a mixed experience for the students. Many students enjoyed and appreciated
the opportunity to take a distance education class. Many enjoyed some virtual
only activities like constructing molecules, breeding bunnies, and following Darwin’s journey on the Beagle.
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Many did not enjoy the
technical difficulties, lag, or learning a new software program. That first
class was also a memory headache for an old man such as myself because I had to
translate funny login names to real world identities (Display names are a
wonderful feature for educators). There was a particularly problematic semester
in which Linden Labs changed to version 2 one week before my second class began
and I had never used it nor did I catch the news of the release nor could my
old laptop use it (rough first day helping students until I figured that out).
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Given my enjoyment and fascination with
the persistent social world that is SL, I was frequently surprised by how
infrequently (as far as I can tell, never) students persisted in using SL after
the semester was over. Having students in a class group showed that the “last
login” date was never after the last day of the semester. Perhaps they all
decided to form a secret anti-Xootfly group with alts, but I find it more
likely that students viewed the SL classroom as equivalent to a real classroom.
One goes there, takes class, takes exams, go ANYWHERE else for studying and
socializing. For an on-campus student, those other places are frequently a dorm
room, the library, a quiet corner in a museum. However, for mostly distance
education student, they will find themselves doing that away from the campus
community.
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But, I’ve been reading and thinking. And
while that is frequently considered a dangerous combination, it’s brought me to
a potentially valuable way of thinking about higher education, the modern
university, and online education. There’s been a movement in higher education
to online/distance education that values accessibility, asynchronously
delivered content, and personalized learning. Using tools like Adobe Connect,
Blackboard, and YouTube one can deliver information and learning lessons to
students at lower cost and higher scale. But what happens with the students
after the day’s lesson is over in these delivery systems? What is the
connection between students, with students to the professor, and students to
the university community? This is a good time to recall that universities offer
more than opportunities to learn specific topics and get a piece of paper
certifying one finished classes.
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Universities provide social and cultural
opportunities. In Steven Johnson’s book Where Good Ideas Come From, he
describes the concepts of the adjacent possible, liquid networks, and
serendipity being drivers of innovation in the modern connected world. For example, cities have rates of innovation
that scale quadratically with the population size because of connections made
from “collisions” in a defined area. This is one of the key values that
universities provide. The opportunity to collide. Everyone who graduated from
college recalls that great class or professor. As well as that horrible class
and professor. But, frequently more important are the friendships, internships,
research projects, professional contacts that have a lasting effect on one’s
life. But do those interactions all happen in classes? No, it’s the in the
library study carrel, the quiet corner in the museum, or at the up-all-night
event, etc.
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When online of classes are interspersed
in a student’s course of study, then students maintain that connection to the
campus community. But what about those whose majority if not entirety of their
studies are away from the campus? Online can be a value proposition it the
short term, but is it in the long run? The decline and troubles many for-profit
and predominantly online universities are facing is emblematic of this issue.
They do not promote strong communities. They do not make connections between
faculty and students that produce new innovations to the universities.
Ultimately, their only revenue streams are tuition. Most brick and mortar
universities have alumni to donate or even save the university .
Connections between faculty and students help produce artifacts, projects,
research, and media of lasting quality and value.
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This is why persistent online campuses
with a strong social accessibility are of value. I do kick myself for not
having taken my former UNO students on more tours of the University sim.
Whoever had built the island had done a nice job of making a reflection of the
regular campus. And that was a missed opportunity to connect my class to the
greater university community. Other universities have wonderful campus
reflective sims. I was particularly impressed by the effort at University of
Western Australia as described in this year’s VWBPE.
They have turned their Second Life campus into place for showcasing student creative
talent. That creativity brings students and non UWA folk together which creates a persistent value to their campus
with social aspects and traffic (= collisions).
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I’m now at Ball State
University, also one of the pioneering universities in utilizing Second Life in
the heyday with 9 sims and a high powered design digital design lab involved in
creating the virtual campus. It was well utilized by educators, particularly in
nursing. But, other than UWA, I’m not aware of many universities that have imparted
that sense of place and social connections. Is it because students don’t see
specific value. Do admins and educators? I can imagine it’s a combination of
several factors including the general complaints of SL as a den of sexual
deviants (not a personal opinion) in which the wrong collisions can take place
with students.
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When Linden Labs changed it’s billing policy and eliminated the educator discount, BSU’s 9 sim days were over. IDIALab started a standalone OpenSimulator grid for continued virtual world use. A standalone only offered opportunities for connections in that space. But, OpenSimulator has several advantages. Students can use their real names, the close connection to the server can mean fast connections, work inworld can be archived, uploads are free, spaces can be dedicated to each class or group or project. With the advent of the hypergrid, one can have these advantages and have more global interactions. We are now on version 2.0 of REDgrid, a standalone grid with hypergrid connections.
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When Linden Labs changed it’s billing policy and eliminated the educator discount, BSU’s 9 sim days were over. IDIALab started a standalone OpenSimulator grid for continued virtual world use. A standalone only offered opportunities for connections in that space. But, OpenSimulator has several advantages. Students can use their real names, the close connection to the server can mean fast connections, work inworld can be archived, uploads are free, spaces can be dedicated to each class or group or project. With the advent of the hypergrid, one can have these advantages and have more global interactions. We are now on version 2.0 of REDgrid, a standalone grid with hypergrid connections.
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Museum of art
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REDgrid has recreations of university
buildings like Sursa Hall (music), Owsley Museum (art), Bracken Library (study
groups). REDgrid can provide spaces for interaction and performances. But
importantly, these campus recreations provide a sense of place for online
students, either off-campus or regular students. For an online class, however,
they are also an opportunity for students to build their projects and have a
place to congregate, and, with the hypergrid, an opportunity to interact and
present projects to a global community.
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Library
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Ball State has a strong track record of promoting immersive learning. Immersive
learning involves teamwork and creative enterprises. The opportunity and space
is there. But, the onus is on me and educators and administrators to make
OpenSimulator campuses vibrant and part of a global community for the sake of
the university. Developing communities is hard. But, they can be places where everyone knows your name.
We’ve had one Hypergrid Safari visit to
our campus. The collisions have started. If you are interested in interactions
with me and my classes with your virtual university, please contact me (stephenxootfly@gmail.com). And,
come by anytime to
- HG address. Paste into the world map next to Find.
- Click Find, then teleport if the place is found.
- redgrid.bsu.edu:9000
And, look for announcements on
my students’ work by mid July.
- Stephen Gasior
- Stephen Xootfly in the metaverses
- stephenxootfly@gmail.com
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News and Notes
Events
Hypergrid
Lauren's Place
- Lauren's place, Tuesdays, 5 pm California time
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/124/241/22
- Watch later: Lauren's channel
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Newcomer Help in Virtual Worlds
- Firestorm Features
- Events on the Hypergrid. Selected Google calendars
- Calendars: Entertainment in the virtual worlds
- Blender Basics - Making Basic Mesh Prims
- Communities in Second Life: Community Cultural Hub
- Basic help for new arrivals in a virtual world at Georgia Gwinnett College
- http://maps.secondlife.com/secondlife/GGC%20Island/66/81/28
- How to start in a virtual world, the video: Now see it on your browser
- UWA offers free online courses to help newcomers start in virtual worlds
- Firestorm Documentation and User Guide (Wiki)
- Beginner's building on the Hypergrid. Primland, the building tutorial game
- New Citizens Inc
- Table of Contents (Virtual Outworlding)
- Multilingual help: Welcome ports and Google Translate
Education
- VWBPE15 Conference, Summary, current and years past
- Education in Virtual Worlds. Summary
- Top 10 Tips on How to Use Avatars in eLearning
- How the Second Life basics series can help teachers
- SLeducate: Learn and teach in Second Life
- Learning Objectives Creator
Writers
How to handle a Hypergrid address
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Video-Machinima in virtual worlds
- Google+ page; Virtual World Video
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
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- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
-
- Feel free to send me a notecard, or friend request in Kitely or Second Life.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny; Avatar Repertory Theater
Video-Machinima in virtual worlds
- Google+ page; Virtual World Video
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
-
- Feel free to send me a notecard, or friend request in Kitely or Second Life.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny; Avatar Repertory Theater
Awesome article! Good summary of your work in virtual worlds!
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