Ebbe gets it! The key to Second Life
lies in its communities
Scroll down for News and Notes (including articles about new TOS)
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Here is an idea: The communities in Second Life offer something attractive to their members. That is why they have members. The communities also offer something attractive to non-members in the outworld, people who are not in Second Life. But those people are not going to be attracted to something they know nothing about.
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Suppose you (a community or Linden Lab) want to market to those outworld people. How would you do it? Let's take an example, the SL Sailing Community.
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I do wonder about the choice of communities to promote. I don't know the demographics of vampires and since they are supposed to be immortal, they might be good for long term retention. On the other hand, if you are already vampiring all night, how long would a little virtual vampiring hold your interest? Maybe that's part of the retention problem--LL is bringing in too many people with fleeting interests in being vampires, zombies, and the like.
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People often seem to come into Second Life with expectations that are bound to be disappointed. "How do you play this game?" That is a common question at the newcomer welcome places. Maybe they also come in with questions like "Where are all the vampires?" If so, do they actually find enough vampires to keep them interested?
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That is where a vampire entry portal could help. You come in to be a vampire, you probably want to find some vampires pretty fast. You run into a place full of people in sailboats, you are going to figure you are in the wrong place. There goes the retention rate, and we never even got to the part about the steep learning curve.
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I am not in either of these communities. I know LL set up a liaison person with the sailing community some years ago and, I think, arranged for some sailing waters. I don't know how this is working out now. I know nothing at all about the vampire community, not even where it is located or how big it is. Nor do I intend to put emphasis on these communities except as examples. There are many large and active communities in Second Life and any of them could become a marketing asset. If they get the cooperation of Linden Lab.
lies in its communities
Scroll down for News and Notes (including articles about new TOS)
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"I like to drop in and meet with a lot of different groups, trying to do it as often as possible to learn more about the communities in Second Life and the use cases of Second Life".-- EbbeAltberg at Non-Profit Consortium meeting.
"give the creators the tools to attract and retain users to their experiences is a little bit of how we think about it."--EbbeAltberg at Non-Profit Consortium meeting.
Executive Summary: What could Linden Lab do to "give the creators the tools to attract and retain users..."
- Identify large communities in Second LIfe
- Establish liaison with each large community.
- Get advice from the community on what is needed to improve the community experience.
- Get advice from the community on how to market the community experience to the outworld.
- Work with the community to develop an effective community onboarding experience.
- (Onboarding applies to communities, too. It is just that communities don't budget for it.)
- Plan cooperative marketing efforts with the community.
Communities
- Virtual worlds are about people. Communities, communication, shared goals
- Virtual World communities
- Google+ and Facebook are growing by communities
- Second Life Birthday Community
- Second Life communities
- Hobbies in Virtual Worlds
- Connect with Second Life communities
- How to use groups in Second Life, Summary
- Remote collaboration: methods
- Group chats, voice meets, notices, friends, IM/calls
- Hobbies in Virtual Worlds
- What do we do in Virtual Worlds?
- Google communities, Facebook groups: could they replace inworld groups?
- Tweets stream about OpenSim Conference
- Fanci's Deep, serving the Mer Community in SL. Mermaids and Mermen
- The writing community of Second Life. What does it offer to writers?
- Commune Utopia, "mellow, friendly, family-like feeling"
- The aerospace community of Second Life
People, Communities, and Communication
- Communities in Second Life: Community Cultural Hub
- Virtual worlds are about people. Communities, communication, shared goals
- People
- Communication: summary
- Connect with Second Life communities
- Voice
- How to use groups in Second Life, Summary
- Make a poster to help people to join your group
- The Etiquette of Friending in Second Life
Marketing by communities
"give the creators the tools to attract and retain users to their experiences is a little bit of how we think about it." -- EbbeAltberg at Non-Profit ConsortiumHere is an idea: The communities in Second Life offer something attractive to their members. That is why they have members. The communities also offer something attractive to non-members in the outworld, people who are not in Second Life. But those people are not going to be attracted to something they know nothing about.
-
Suppose you (a community or Linden Lab) want to market to those outworld people. How would you do it? Let's take an example, the SL Sailing Community.
Sailing, boating
- SL11B and the boating fraternity (or lack of)
- Sailing the seas of Opensim
- Sailing in Second Life – Mackenzie Abbot
- Sailing the Blake Sea: Barbarosa infohub
- Nantucket Yatcht Club
- The Freeport of Flotsam, Blake Diego Navy/Pirate Seaport
- The battle of Puerto Diego
- Second life Ocean Battles Forum
- Water Sports: Public Rezz place
- VRC Ferry service at Heterocera Channel
Targeting the real water sailing community
- Websites, videos, and blogs (These are being produced. Are they being targeted?)
- Social Media (being worked by the sailing community.)
- Ads in media that target the outworld sailing community. Such as:
- US Sailing (Website)
- US Sailing Blog
- Sailing World (They still have a print edition. Quaint.)
- Sailing community (Facebook page)
- Sailing World (Facebook page)
What could LL do to "give the creators the tools to attract..."
- Place ads in media that targets the outworld community
- Disseminate ads and other content from the inworld community
- Work with the inworld community to create a Sailing Entry Portal
- Use ads to send interested people to the Sailing Entry Portal
- Pay some of the costs of the entry portal out of the ad budget
What is LL advertising doing now to promote communities?
All I know about that is what I see in the media. I see ads for the vampire community: "Be a vampire" I only see them in media that targets virtual worlds (preaching to the choir). Maybe these ads are going out to the vampire community, too. I don't see any mention of a vampire entry portal. But I don't follow the vampire community (Vampire Community News, Facebook), so maybe LL has an intense campaign there.-
I do wonder about the choice of communities to promote. I don't know the demographics of vampires and since they are supposed to be immortal, they might be good for long term retention. On the other hand, if you are already vampiring all night, how long would a little virtual vampiring hold your interest? Maybe that's part of the retention problem--LL is bringing in too many people with fleeting interests in being vampires, zombies, and the like.
-
People often seem to come into Second Life with expectations that are bound to be disappointed. "How do you play this game?" That is a common question at the newcomer welcome places. Maybe they also come in with questions like "Where are all the vampires?" If so, do they actually find enough vampires to keep them interested?
-
That is where a vampire entry portal could help. You come in to be a vampire, you probably want to find some vampires pretty fast. You run into a place full of people in sailboats, you are going to figure you are in the wrong place. There goes the retention rate, and we never even got to the part about the steep learning curve.
-
I am not in either of these communities. I know LL set up a liaison person with the sailing community some years ago and, I think, arranged for some sailing waters. I don't know how this is working out now. I know nothing at all about the vampire community, not even where it is located or how big it is. Nor do I intend to put emphasis on these communities except as examples. There are many large and active communities in Second Life and any of them could become a marketing asset. If they get the cooperation of Linden Lab.
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News and Notes
Events in the virtual worlds
Triolet Short Poetry Workshop- Tue-8/12, 7pm SLT
This week the Short Poetry Workshop revisits the Triolet, which is a medieval French poetry form dating back to the 13th century. It is an 8 line poem with two rhymes and two lines repeated throughout the poem.
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This week the Short Poetry Workshop revisits the Triolet, which is a medieval French poetry form dating back to the 13th century. It is an 8 line poem with two rhymes and two lines repeated throughout the poem.
- Location Link. Click to go or drag to the viewer screen:
- http://slurl.com/secondlife/
Cookie/160/134/21/
********************Contests and dated calls/invitations
The Journal of Virtual Studies currently has a call for papers open. The journal is peer reviewed and focuses on the use of virtual spaces for knowledge immersion. Do you work or research in Second Life, OpenSim or any other virtual platform? Have you been engaged in research, exploration or reflection when using MMPORG’s? Have you discovered a virtual space with knowledge immersion possibilities or have you engaged in a fascinating new way to explore the virtual through any number of immersive online applications?
These and many other questions are explored by the JoVS. The Fall 2014 issue is expected to publish in September. For details, see here: Journal of Virtual Studies
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- RezMela in Kitely: Simulations for disaster response training, and contests!
- Deadline: Sunday August 31st 2014, 11 pm EDT
- Photography Contest: prizes: $50, $30, $20
- Machinima Contest: prizes: $250, $110, $40
The theme is 'TRANSCENDING BORDERS.' Artists & filmmakers can interpret the theme as they see fit. Whether transcending borders between time and space, past and present, one nation and another, one language and another, a culture or civilisation or any other of the innumerable borders that present themselves as we navigate our lives. You the artist... You the machinimatographer...You decide.
Entries Close at Midnight SLT 31st October 2014. Winner will be announced in December 2014. First entries
News, new TOS, Google and pseudonyms
Events
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Newcomer Help in Virtual Worlds.
- New to Kitely? New to Opensim? Start at the U
- Beginner's building on the Hypergrid. Primland, the building tutorial game
- UWA offers free online courses to help newcomers start in virtual worlds
- New Citizens Inc
- Table of Contents (Virtual Outworlding)
- Multilingual help: Welcome ports and Google Translate
Education
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Video-Machinima in virtual worlds
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
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- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
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- Drop by the Hobo Helpers place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request in Second LIfe or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by the Hobo Helpers place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request in Second LIfe or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
This is a great group of links about community in virtual worlds. Thanks, Selby!
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