Will online work reduce creativity and social opportunities?
The watercooler effect.
The online break room as the online watercooler
The online break room as the online watercooler
No water cooler in virtual worlds? Replace it with a digital breakroom.
The creativity concern
- A recent article by a bank officer complained that his online work reduced social contacts.
- And that reduced social contacts would reduce creativity.
- Reduce social contacts would be a problem: The watercooler effect.
- But the digitals know how to deal with problems:
- Office socializing remotely (search)
- The digital break room as the watercooler
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The digital breakroom
- The digital break room. Mostly about digital signage in real break rooms.
- But that signage can be brought into a digital place
- Virtual break room gives better suggestions.
Creativity prompts for teams
- Write an ad about what your team is doing.
- Who could use what you will produce?
- What would you want your team to work on next?
- How could the team do it better? (ideation, brainstorming)
- Share social media (find something on social media that is worth sharing.)
- How will the work of your team change in the next 10 years.
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
- Due to medical issues, I cannot promise to be there. But I will try.
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License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
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- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
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