SceneGate and Firestorm:
their scripts don't mix easily.
It helps to know what to expect.
A bit of information on how SceneGate may display an existing script saved in Firestorm.
Top of script in SceneGate
Edited from Firestorm script
- Note that what was stored was in mono.
A little problem
- People probably stick to one viewer when scripting.
- If you do that, you can ignore this article.
- But some people are starting to use SceneGate.
- Some people will modify a script that was saved in Firestorm.
- They may get the unexpected result above.
- There is really nothing wrong. It just looks that way.
- The full story below the break.
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The original in Firestorm
- The previous script in Firestorm looked like this:
Firestorm script
- I don't know what the script decompiler had to do to create something I could read.
- But evidently the SceneGate version did not like the Firestorm work.
- So it rewrote the script below that unprocessed segment.
The rewrite looks just like the original
- Here is the rewrite:
Bottom part of SceneGate script
- That part looks like script that is processed. And sure enough, it is.
- When I change the text in quotes, the change appears in the floating text on the prim.
- That is just as It should be. And you have already guessed rest of the story:
- When I change the text in the top, unprocessed segment, nothing changes.
- I could have guessed it would work that way. But I still had to test it--and report it.
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