Cybalounge tutorial:
Web senders to open web pages
Updated 2/15/2018
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Updated 2/15/2018
Cybalounge: How to make a sign that opens another browser page, allowing your web-world to provide any information that is available on the web.
- A web-sender is an object that, on click, opens a specific web-page in the browser.
- In virtual worlds, web-senders are used to open pages with requested information.
- In an educational or library context, a web-sender would open informative pages.
- This kind of event assignment probably works with any object.
- But is most likely to be used with a texture or a HTML page prim.
- HTML page prim: Put the web in your web-world
Web-worlds
- CybaLOUNGE is a user-built 3D virtual world running in a browser
- You get a free world when you register at Cybalounge
- How to start building in Cybalounge, a roadmap for beginners
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- Web-worldz is a professionally-built web-world.
Why use a web-sender?
- Commercial: Send people to your web site.
- Promotional: Send people to your web announcement or blog.
- Educational: Send people to a source of relevant information.
- Nonprofit: Send people to relevant web pages.
- Grid: Send people to grid site, blogs, and community pages.
- OS community: Send people to blogs and community pages.
- Content creator: Send people to your market page.
- Fashion designer: Send people to your blog.
Advantages of a web-sender
- Over a HTML page prim: low load
- One limit established in my Cybalounge web-world: 8-12 web-pages
- A web page takes time to load. Several of them will slow the opening.
- I will limit my use to one or two HTML pages per world.
- Over in-person links: web senders are there when I am not.
- When I am there, I can give web links in chat. They go live and clickable.
- But if there is a web sender, I don't have to find links.
How to make a web sender in Cybalounge
- Get an image that tells the story of the contents you are pointing to.
- We of the social virtual worlds already know how to do that.
- Since I will be linking to some of my blog posts, I use a different method:
- Open the web page and activate Jing.
- Select a square part of the page that includes the title.
- Copy that. It will be .png, not what I want in a web page.
- A .png takes more bits than needed. I always reduce them to .jpg.
- I edit the image in The Gimp.
- I need to resize it.
- To be easy for Cybalounge, I make it truly square and a power of 2.
- So I resize to 512 by 512. Then I export to .jpg
I drag/drop into my Cybalounge world and set the event I want
- I put my avatar in roughly the place where I want the image to go.
- I drop the image file on the Cybalounge screen and the image appears.
- It is a plane with the image on it.
- I can adjust the place and resize the object if I want:
- How to start building in Cybalounge, a roadmap for beginners
Avatar in place for Drag and Drop
--
After Drag and Drop, the object
appears at the avatar position
I set the event I want
- I set the event to open a web page.
- To turn on the building mode, I click on the crossed tools (bottom line)
- I then click the image object to select it.
- I can see when it is selected because a light grey film appears over it.
- And its menu appears at the right of the screen.
- I give it a name I can remember in inventory.
- I click events to get the event menu.
- I set the trigger event to Click, and the action to be Url.
- I provide the Url to open.
- And make sure popup us not checked.
- It will open in a new browser page, not a popup
Settings for the web sender
The page I put in
- I put in a summary page about using Cybalounge:
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- Advantage: My blog. I can post summary pages specifically for a web world.
That new avatar I have on
- We are testing drag/drop avatars. Dieter made this avie and sent me a DD file.
- It worked! Not fast. More than 30 seconds, I think, before something happened.
- And I had to go to my world to be in a place where I was allowed to make changes.
- We will probably need a progress bar.
- And maybe an if test that by-passes the place permissions for avatars.
- But it works well for an initial test.
- What DragNDrop for web-worlds means for inventories
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