Coding for audio and visual files. AMP video notes
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When you produce a video, you make lots of video and audio clips In Avatar Media Productions, we are making about three video clips for each line of dialog. Then we have to put them together to make a scene. We needed a coding scheme so that we could easily identify the clips. Here it is and here is how we are using it.
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Scene from the set of
flying saucers return
on Kitely
flying saucers return
on Kitely
This coding
- goes into the screenplay/shot list,
- is how to name a file,
- goes on the virtual clapboards to mark each clip
Form
- XXXXX-Snn-Lnnn-Desc-ShotAbbrev-avi or .wav or .png
- Added specification may be included in the shot list
- (Production ID)-(SScene number)-(LScript line number)-(subject description)-(Shot abbreviation)-(type of file)
- The part in bold is used to name or rename the capture file.
- The remainder shows the type of file as instructions for capture.
- That part will be added automatically when the file is created.
- Note: do not include blanks or special characters in the name of a file.
Examples:
- FSR01-S01-L005-Space-EWS.avi - FSR episode 1, scene 1, line 005 Space extra wide
- FSR01-S01-L028-Red-CU.avi - FSR episode 1, scene 1, line 028 Red closeup
Shot list + abbreviations:
- EWS - Extreme Wide Shot - for establishing
- VWS - Very Wide Shot - we can see our subject, barely, places him in the space
- LS - Long Shot - subject takes full height or width of frame
- MS - Mid Shot - some part of subject (waist up usually) - casual conversation
- MCU - Medium Close Up - chest and head
- CU - Close Up - head
- ECU - Extreme Close Up - part of head, usually eyes or mouth
- CA - Cutaway - shot of something other than subject
- Cut-In - some other part of subject, like hands
- 2S - Two-Shot - two subjects
- OSS - Over the shoulder - a two shot with one facing away from cam
- RS - Reaction Shot.
- POV - Point of View Shot - showing a view from the subject's perspective, often with a bit of the subject (hands, part of head) in the shot
- RC - Reverse cut. Crossing the Line (Reverse Cut)
Camera movement terms:
- Arc
- Crab
- Dolly
- DZ - Dolly Zoom
- Follow
- Pedestal
- Pan
- PB - Pullback
- Tilt
- Tracking
- Trucking
- Zoom
Camera angles:
- Eye-level - most common
- High angle - to diminish the subject
- Low angle - to make a subject look more powerful
- Bird's eye
- Slanted or Dutch tilt (as in Citizen Kane, Batman, MTV etc.). Great for animation.
Some 'rules' of framing
- Horizon and poles should be at a right angle, unless it's a deliberate tilt shot
- Head room - show space where subject is looking or moving toward. Too much is amateurish looking, too little is uncomfortable. So if subject is moving or looking toward screen right, position subject at screen left with some place to go.
- Make sure unwanted stuff is not at the edges of the shot - distracting
Document repositories
- Shared repository for each script: We use Google Drive.
- Shared repository for clips (audio, video, stills) We use Google Drive.
Video-Machinima in virtual worlds
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by my place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request in Second LIfe or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by my place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request in Second LIfe or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
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