Plans for development of OpenSimulator/Hypergrid:
Moses diverges from the OS Core.
Moses diverges from the OS Core.
The MOSES project announces new plans for its future, with a shift to the Halcyon branch of OpenSimulator. The Halcyon branch is based on code newly released to open source by Inworldz. The Halcyon branch may offer important advantages in the development process for OpenSim and some important disadvantages for the current users of OpenSim/Hypergrid..
What the Halcyon branch may offer
- A roadmap for development.
- "a professional systems engineering approach to planning a modernized OpenSimulator code base."
- Funded development efforts from MOSES and Inworldz.
- NVIDIA PhysX physics integration.
- Browser-based viewer for OpenSim
- Increased security
What the Halcyon branch may not offer
- Backwards compatibility with previous versions of OpenSimulator.
- A hypergrid-like functionality.
- Easy way to get an instance running on your desktop.
- Easy transfer of scripts from the current OpenSim.
Relevant links
- US military turns to Halcyon branch of OpenSim
- BY DOUGLAS MAXWELL
- Douglas Maxwell is the science and technology manager for virtual world strategic applications at the U.S. Army's Simulation & Training Technology Center.
- Moses Halcyon Test Grid
- The MOSES project
- (More after the break)
- Where is Arcadia?
Metaverse events, current and upcoming
- Selby's daily news collection: Virtual worlds are real
- AvatarFest 2016: Sept 30-Oct 2
- Kitely adds events calendar to login page
- Events on the Hypergrid: HYPEvents
- Entertainment on the Hypergrid
- HYPERGRID EVENTS
- Destination guide: OpenSimWorld
- Opensim AAM Virtual Performers
- Sign of the Kite
- WELCOME TO SEANCHAI LIBRARIES
- In a virtual world, your deodorant never fails.
Selected excerpts from the article by Douglas Maxwell
The MOSES project and the OpenSimulator project have diverging goals. Specifically, we place lesser value on backwards compatibility and for us security is a high priority. I believe the legacy code is holding OpenSim back and slowing true innovation.-
Last year, we dissected and profiled the OpenSimulator code and found five major areas for improvement. These areas include physics, database management, client management, conflicting TCP/UDP network stack, and script engine operations.-
We had a lot of trouble getting patches approved and integrated into the OpenSimulator code base last summer, with many of the objections and comments being that the updates might have unexpected effects on existing users.-
We are also in the planning stages of a detailed design document for the HTML5 client, which will be a browser-based viewer for OpenSim.-
Any plans for a hypergrid-like functionality that allows teleports between separate grids will need to be completely re-engineered.-
Lastly, OAR — region export files — and IAR functionality will be preserved for the foreseeable future.-
We will be pushing regular updates to our public Github site, so anyone is able to pitch in and help with development.*************************
Emerging goals from responses to previous article
- New Media Arts plans to support development of OpenSimulator/Hypergrid
- Roadmap for future plans. (Halcyon has a roadmap)
- Objectives that are aligned with the community as a whole.
- New support group should propose a map right from the start.
- Official branch for PhysX (now offered in Halcyon).
- Risk of fragmentation.
- Find a way to hire and get more programmers for core.
Comments from Selby Evans
- This initiative offers some attractive advantages to grids.
- Other advice about the future of OpenSimulator also mentions the need for a roadmap.
- This is not a choice that will be made by any vote.
- The choice of software is up to the grid operators.
- Commercial grid operators will consider the preferences of customers.
- The possible loss of hypergrid functionality is a main concern.
- The Moses initiative meets some of the goals mentioned above.
- There is probably a need to form a group representing all the OS stakeholders.
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News and Notes
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The Hypergrid WIP Show
The Hypergrid WIP is a one hour "show & tell" of works in progress or recently completed. All builders from beginner to pro are invited. Presentations are in voice and text. For text presentations, best bring the text in a notecard and paste it into chat. Voice presentations may be captured in video. Stills and videos from the show may appear in this blog and elsewhere.
Next WIP show
- Next WIP show: Sun. Aug 28, Noon SLT
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- in Kitely: paste into Nav (top) bar of Firestorm, Enter.
- hop://grid.kitely.com:8002/Cookie II/68/369/22
- Narasnook location (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- in Kitely: paste into Nav (top) bar of Firestorm, Enter.
- hop://grid.kitely.com:8002/Cookie II/68/369/22
- Next WIP show: Sun. Aug 28, Noon SLT
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- in Kitely: paste into Nav (top) bar of Firestorm, Enter.
- hop://grid.kitely.com:8002/Cookie II/68/369/22
- Narasnook location (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- in Kitely: paste into Nav (top) bar of Firestorm, Enter.
- hop://grid.kitely.com:8002/Cookie II/68/369/22
Previous Articles from the WIP show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
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HG links-- depending on your interests
- Hypergrid Tour 2016-01-- 167 virtual worlds
- Sign of the Kite
- Events on the Hypergrid: HYPEvents
- Best metaverse communities
- Top avatar outfitters on the hypergrid
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- G+ community: Metaverse Tours
- Opensimworld. Destination guide for the Hypergrid
- Hypergrid Tour 2016-01-- 167 virtual worlds
- Sign of the Kite
- Events on the Hypergrid: HYPEvents
- Best metaverse communities
- Top avatar outfitters on the hypergrid
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- G+ community: Metaverse Tours
- Opensimworld. Destination guide for the Hypergrid
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