Pages

Wednesday, June 30, 2010

2013 TKR: All life is a game. But some games are easier to win. And others pay better

All life is a game.  
But some games are easier to win.
And others pay better
Self-help--Thinkerer
-
-
A game has the critical elements of a typical story. There is a quest, a series of barriers to be overcome, and a resolution.  Indeed most effective presentations use those elements.
  • Objective
  • Plan of action
  • Projected outcome
Use your head! They always tell you that. They never tell you how
-
I think games or short stories provide excellent models for the broad structure of project planning -- or of any unit of achievement.  You could say  that games and stories are a tool for for cultural instruction on how to accomplish things.    Instruction by example.  Learn by doing.  Set a goal (quest).  Plan a set of steps that go from where you are to where you want to be.
-
Now if we could just find a way of helping people move from games to something that pays for groceries...
-
-


*****
  • What do we do in Virtual Worlds? 2012
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end on the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
Drop by my place in Second life
Location Link. Click to go or drag to the viewer screen
http://maps.secondlife.com/secondlife/Cookie/136/100/22
Feel free to send me an IM, notecard, or friend request.
Thinkerer Melville/Selby Evans
-
    


No comments:

Post a Comment

Note: Only a member of this blog may post a comment.