Friday, March 18, 2016

2016 HELP: How to do avatar design for virtual theater and video. A tutorial summarized

How to do avatar design for virtual theater and video.  
A tutorial summarized
In virtual world theater and video, avatars are the people.  Avatar design takes the place of casting for appearance, costuming, and makeup.  This article, published in full on the New Media Arts blog, explains in detail how we do that. 
  • Avatar Design for Virtual World Theater
  • by Ada Radius
  • Invited article
  • Summarized from:
  • The New Media Arts blog
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  • (More after the break)
  • Where is Arcadia?
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          Avatar design for virtual theater is aimed primarily toward expressiveness. It's also important that our actors be able to change avatars and costumes quickly, attach props and use them easily, and move their avatars appropriately.
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          Another important consideration is server and viewer resources. Every vertex and pixel on an avatar, and every movement, must load into that actor's computer and graphics card, then up into the server hardware and software, then back down into audience computers and graphics cards. Too much data takes too long, so we have to build efficiently – as few vertices and pixels as possible.
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          Before figuring out how we want our avatars to look, it's first important to know how we make our avatars move. Our actors move their avatars while saying their lines, so that you are hearing and seeing our avatars speaking and moving live. Yes, that takes some practice!

          The technical part

          Not for the casual reader.
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          News and Notes

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            • Cookie II location (fourth Sunday of the month)
            • HG address below: paste into the World Map next to Find. Click Find, TP
            • grid.kitely.com:8002:Cookie II 
            • in Kitely: paste into Nav (top) bar of Firestorm, Enter.
            • hop://grid.kitely.com:8002/Cookie II/68/369/22

              Previous Articles from the WIP show 

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