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Sunday, October 31, 2010

Media from the Metaverse Exec. Summary 10/31/10

Media from the Metaverse:  Exec.Summary 
10/31/10
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The theme of this section is that Virtual Worlds are developing a huge capability for the creation of online content and that capability will meet the growing demand for customized online content as content delivery shifts to the internet.

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Content Creation

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Writing Competition! Urban fantasy


Theater in the Midst -- Oedipus


New Play: Wizard of the North Act II

 

Quadriplegic -- reading by his mom: "The Length of a Breath"

 

Hoboween Scavenger Hunt: Gamer Alert

 

Music with audience participation in Second Life

 

Music video from Second Life

 

Comedy Theater -- Aiming for the Big Time. Creative Collaboration

A model plan for content creation in virtual reality.
Performers write their own parts
Or writers perform their own work
Or writer-performer teams work together

 

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Creative Collaboration

Creative collaboration

 

UWA in Creative Collaboration. From Australia to Peru

 

Creative Collaboration. Not just a slogan anymore

 

Why would Microsoft be interested in Facebook?

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From the International Journal of Web-based Communities
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Future Demand
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Second Life, Treet.tv and the Future of TV: 

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“Building trust through problem solving and game dynamics – one look at the World of Warcraft community will dispel any belief that relationship building online is impossible. The difference is that World of Warcraft allows its members to unite around a common purpose through shared problem solving. The opportunity for virtual events is to give attendees a similar opportunity, without distracting from their main experience. This could be accomplished through interactive games or group-based project work. If ad hoc encounters and social CRM are the basic ingredients for relationship building at virtual events, game dynamics are the catalysts that will accelerate the process.”
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Virtual-to-Web-to-TV: Media alert

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Payment infrastructure

"PayPal today announced the upcoming availability of PayPal for digital goods, a new in-context, frictionless payment solution that lets consumers pay for digital goods and content in as little as two clicks, without ever having to leave a publisher’s game, news, music, video or media site. The online equivalent of dropping a quarter in the slot to buy a newspaper or play a video game, PayPal’s new solution solves a key problem for the digital goods industry by offering a faster, safer and more cost-effective way to send and receive micropayments globally."
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Future delivery methods

The Tech Genie grants my wish for Guest Mode into VR

Really great when you wish for something and get it in a week:
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